Brendan Dawes
The Art of Form and Code

This site documents my continuing fascination for making computer-based work using generative and automated systems to create objects which exist digitaly, physically and sometimes both.

Find out more about me and feel free to get in touch.

Explore the work: data / electronic / web / paper / plastic / pixels / iot / interface / time / memories / everything

Browse the complete archive or explore my process blog.

Elsewhere you can find me on Instagram or Mastodon and Discord.

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Produced for Use — Limited edition physical objects.

Represented by Gazelli Art House.

Nov 29 2024 Blog /  

Shop with Joy

Feb 22 2024 News /  

Featured in On NFTs – a historical survey of NFTs from Taschen

Jan 18 2024 News /  

World Premiere of ENO at the Sundance Film Festival

Available to collect /  

Collisions Volume 2

Available to collect /  

Persian Dreams

Available to collect /  

You Me and the Machine

In Harmony; The Five Boroughs
Digital sculptures created from New York population density data
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Descendants
An imagined digital robot collection
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Passengers BCN
Physical sculptures created from Barcelona airport passenger numbers during COVID
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Ode to Valentina
A tribute to female pioneers in the field of psychedelic medicine.
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Persian Dreams
AI-driven figurative and abstract works recount the golden age of Persia
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Collisions
A visual response to ever-increasing polarisation
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Passengers BER
Revealing the silence of the pandemic through Berlin's passenger traffic
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Press Any Key To Escape
Real-time patterns inspired by a former work-life
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Three Steps Forward
A collaboration with Jazz pianist Emmet Cohen
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Infinite Glimpses
Generating infinite compositions from a month of desktop screen captures
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16-Bit Machine Dreams
The video game trilogy concludes
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Here and Elsewhere
Collaboration with Sion Trefor
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Cashier Number One Please
Third in the Oblivious series
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Remnants
A second collaboration with Charlotte Edmonds and Logan Nelson
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Digital Baroque: La Primavera
Baroque inspired digital sculpture
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Unexpected Item In The Bagging Area
Second in the Oblivious series
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Passengers LHR
Second in the Passengers series
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Passengers SZX
The Pandemic As Seen Through Airport Passenger Traffic
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AI 2041
Sci-fi inspired release for TRLab
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8-Bit Machine Dreams
8-bit video console games as sculptural souvenirs
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Frequencies
A collaboration with musician Sion Trefor
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The Pandora Variations
A collaboration of music, choreography and generative art as a reaction to the pandemic, inspired by the myth of Pandora
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Satellites
Algorithmic sculptures born from the Apollo 11 moon landing transcript
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Moments
Visualising moments in history captured on film, television or video
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The Opponents
Digital sculptures formed from the 1994 arcade fighting game Tekken
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The Swan
Creating a flowing sculptural form from an iconic ballet performance
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Trend Micro Perspectives XDR
Data-born generative motion piece for Trend Micro event
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Choreographic
AI Driven Motion Studies
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Trend Micro Perspectives
Data born artwork with a musical motif
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The Process
Limited Edition Screen Print
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Here, Around and Beyond
Visualising Conference Attendees
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Beyond Tellerrand Düsseldorf 2019 Titles and Graphic Design
Animation and graphic design for German creative festival
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Morfff
The letter holder made from code and concrete
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Pluralsight Skill Sets
1.3 million assessments visualised as clusters of skills
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Embraer Data Streams
LED and AR installation at the Farnborough Airshow for Embraer
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Amongst The Leaves
Nature inspired physical data objects
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Carefully Everywhere Descending
Real-time data installation for PricewaterhouseCoopers' London Data Lab
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Generative Chairs
An AI creates over 2000 impressions of modernist chairs
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Every Year a Sound, Every Sound a Shape
Sound visualisations for legendary sound production house
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Platts 360 Visualisation
Visualising 3000 shipping routes
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Plastic Player
A Playful Analog Interface for Digital Music
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Cancer Research UK Collaborations
Visualisation for Cancer Research UK Research Annual 2016
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Local Murmurs
Story-sharing installation for Airbnb at the 2016 Sundance Film Festival
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Kennedy
An iPhone app for capturing the now
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Dot Dot Dot Exhibition
A Solo Exhibition on Design with Data
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Analog In, Digital Out
My thoughts on interaction design
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Play-Doh as Interface
Using an analog material to control digital media
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