Project Archive
- Now Becomes Then / A large format algorithmic broadsheet publication to mark twenty five years of brendandawes.com / 2025
- Flocks, Herds and Schools / Plotted generative works as homage to Craig Reynold's Boids algorithm / 2025
- Certain Irregularities / Plotted generative works to commemorate the 25th anniversary of brendandawes.com / 2025
- Altarpiece: The Divinity / A meditation on our relationship with AI through a religious inspired triptych / 2025
- A Strange Intimacy / A study on identity in the age of AI / 2024
- In Harmony; The Five Boroughs / Digital sculptures created from New York population density data / 2024
- Descendants / An imagined digital robot collection / 2024
- Nothing Can Ever Be The Same / A 168-hour-long, real-time generative video installation featuring the work of Brian Eno presented at the Venice Biennale. / 2023
- Passengers BCN / Physical sculptures created from Barcelona airport passenger numbers during COVID / 2023
- Ode to Valentina / A tribute to female pioneers in the field of psychedelic medicine. / 2023
- Persian Dreams / AI-driven figurative and abstract works recount the golden age of Persia / 2023
- Collisions / A visual response to ever-increasing polarisation / 2023
- You, Me and the Machine / Tribute to Herbert W. Franke / 2022
- Passengers BER / Revealing the silence of the pandemic through Berlin's passenger traffic / 2022
- Press Any Key To Escape / Real-time patterns inspired by a former work-life / 2022
- Three Steps Forward / A collaboration with Jazz pianist Emmet Cohen / 2022
- Infinite Glimpses / Generating infinite compositions from a month of desktop screen captures / 2022
- Moments Spent With Others / Inaugural solo show at Gazelli Art House / 2022
- 60 Minutes on the Ethereum Blockchain / Creation for Tatler Asia / 2022
- 16-Bit Machine Dreams / The video game trilogy concludes / 2022
- Here and Elsewhere / Collaboration with Sion Trefor / 2022
- Cashier Number One Please / Third in the Oblivious series / 2022
- Remnants / A second collaboration with Charlotte Edmonds and Logan Nelson / 2022
- Digital Baroque: La Primavera / Baroque inspired digital sculpture / 2021
- Unexpected Item In The Bagging Area / Second in the Oblivious series / 2021
- Passengers LHR / Second in the Passengers series / 2021
- Passengers SZX / The Pandemic As Seen Through Airport Passenger Traffic / 2021
- AI 2041 / Sci-fi inspired release for TRLab / 2021
- 8-Bit Machine Dreams / 8-bit video console games as sculptural souvenirs / 2021
- Your Nearest Exit May Be Behind You / Learning to look up / 2021
- Frequencies / A collaboration with musician Sion Trefor / 2021
- The Pandora Variations / A collaboration of music, choreography and generative art as a reaction to the pandemic, inspired by the myth of Pandora / 2021
- The Collectors / Digital and Physical Sculptures born from Ethereum Transactions / 2021
- Satellites / Algorithmic sculptures born from the Apollo 11 moon landing transcript / 2021
- Moments / Visualising moments in history captured on film, television or video / 2021
- The Opponents / Digital sculptures formed from the 1994 arcade fighting game Tekken / 2021
- Arcade Machine Dreams / Classic video games create flowing forms / 2021
- The Swan / Creating a flowing sculptural form from an iconic ballet performance / 2021
- Field Notes Winter Edition 2020 / 99,999 unique generative snowflakes for the winter limited edition of Field Notes / 2020
- Trend Micro Perspectives XDR / Data-born generative motion piece for Trend Micro event / 2020
- Choreographic / AI Driven Motion Studies / 2020
- Trend Micro Perspectives / Data born artwork with a musical motif / 2020
- Black Mamba’s Revenge / Using AI to visualise the final fight scene in Kill Bill Vol. One / 2020
- House of Cards LIDAR / A LIDAR created video for Radiohead's House of Cards / 2020
- The Process / Limited Edition Screen Print / 2020
- Silent State / Iconic electronics reframed as art / 2019
- Manifesto for Myself / Limited edition screen print / 2019
- Here, Around and Beyond / Visualising Conference Attendees / 2019
- Beyond Tellerrand Düsseldorf 2019 Titles and Graphic Design / Animation and graphic design for German creative festival / 2019
- The Art of Cybersecurity / Beauty from cybersecurity data for Trend Micro / 2019
- Vivobarefoot / Capturing and visualising data for Made to Feel campaign / 2018
- Morfff / The letter holder made from code and concrete / 2018
- Pluralsight Skill Sets / 1.3 million assessments visualised as clusters of skills / 2018
- Embraer Data Streams / LED and AR installation at the Farnborough Airshow for Embraer / 2018
- Notes to Myself / Creative inspiration and interruption through a notebook, poster and pencils. / 2018
- Plastic Player 2 / An open-source analog interface for digital music / 2018
- Amongst The Leaves / Nature inspired physical data objects / 2018
- Carefully Everywhere Descending / Real-time data installation for
PricewaterhouseCoopers' London Data Lab / 2017
- Generative Chairs / An AI creates over 2000 impressions of modernist chairs / 2017
- Every Year a Sound, Every Sound a Shape / Sound visualisations for legendary sound production house / 2017
- Fermata / Visualising interactions in and around a building / 2017
- Platts 360 Visualisation / Visualising 3000 shipping routes / 2017
- Plastic Player / A Playful Analog Interface for Digital Music / 2016
- Now Boarding / Passenger Tickets of Legendary Movie Characters / 2016
- The Art of Transactions / Organic digital structures born from payment transaction data / 2016
- Cancer Research UK Collaborations / Visualisation for Cancer Research UK Research Annual 2016 / 2016
- City Density as Type / Typographic expressions of city population density / 2016
- Flip Remote version 4 / Same again but with lights / 2016
- FITC Tokyo Identity / Identity and titles for design conference / 2016
- Local Murmurs / Story-sharing installation for Airbnb at the 2016 Sundance Film Festival / 2016
- Starcount / Visual branding for data insights company / 2016
- The Shape of Data / Creating time based structures from real-time data / 2015
- Big Softie Wireless Remote / Soft Circuit Presentation Remote / 2015
- Exploring Deep Cyberspace / Visualising the real-time flow of data through five of the Internet's biggest platforms / 2015
- The Invisible Infrastructure / The size of the U.S. economy in data / 2015
- Project Patterns / Visualising the ebb and flow of a project / 2015
- Flippin' Big Remote / A Stupidly Large Remote Control / 2015
- States of Mind / What does your mental health look like right now? / 2015
- Majestic Landscapes / Physical Souvenirs of Digital Data / 2015
- Somewhere Amongst The Trees / Exhibition at Dog & Pony, Munich / 2015
- Doris Le Bot / Unique generative creatures made from tweets / 2015
- Six Monkeys / Physical interactions with email / 2014
- Beautiful Game, Beautiful Data / Data Visualisations of the 2014 World Cup / 2014
- Breathe / Beijing's Air Quality Data in Physical Form / 2014
- Moments in Music / Making music physical again / 2014
- Data as Object / Data you can hold in your hands / 2014
- Kennedy / An iPhone app for capturing the now / 2013
- Breeze / An app for SUP Boarders / 2013
- Almost Famous / Algorithmic Burgers / 2013
- Box of Tweets / An Analogue box for Digital Things / 2013
- OFFF Twitter Archive / Visualising the Twitter archive for the Barcelona based design and art festival / 2013
- Mechanical Fuzzy Weather Machine / Servo-based weather forecast indicator / 2013
- To Be Today for the RSC / A Shakespearean twist on the events of the day / 2013
- Objects Around A Centre Point / A simple study of structure / 2012
- Dot Dot Dot Exhibition / A Solo Exhibition on Design with Data / 2012
- EE - Digital City Portraits / Commission by EE for the launch of 4G / 2012
- Ben Folds Five Poster / Limited edition screen print for Ben Folds Five / 2012
- TEDx Utrecht / Data by itself is not enough, data needs poetry / 2012
- James Bond Kills / Number of kills by James Bond in official movies / 2012
- Now Next Later / A Minimal Weather App for iOS / 2012
- The Happiness Machine / A simple button reveals happy thoughts from people connected across the Internet / 2012
- Lissajous Iteration Print / A visual representation of the process of iteration / 2012
- TedX Manchester / A talk about the creative process of iteration / 2012
- Notes on Design / Thoughts, sketches, doodles on design, creativity and making / 2012
- Popa / The big red button for your iPhone camera / 2011
- Between the Ones and Zeroes / Video of my talk at #See6 in Germany / 2011
- Fun with Lasers / Creating laser-cut business cards / 2011
- Memento Bricks / 3D printed modular mementos of meeting / 2011
- Whilst I Was Sleeping / Using a humble brown paper bag to create surprise and delight / 2011
- Object for the Display of Memories / A simple visual representation of digital data / 2011
- Memory Box / Storing digital memories in a physical box / 2011
- The Grammar of Interactive Design / Talk at FITC about six things within interactive design / 2010
- Talk-Action=Shit Letterpress Print / A personal mantra / 2010
- The Accidental News Explorer / An iPhone app for bumping into things / 2010
- Superformula / Natural forms created with a system inspired by nature / 2010
- Two Paths in the Same Space / Two paths in the same space flowing together with occasional interruption but no longer touching / 2010
- Connections / Mapping connections / 2010
- iota / Internet Connected Agnostic Display / 2010
- MoviePeg / A super-simple stand for iPhone and iPad / 2010
- Elena / A do nothing time wasting iPhone app / 2009
- Yuugen / Simple musical toy / 2009
- Apollo 11 Transcript Static / A memorable signal coming out of the noise / 2009
- Dopplr Doodles / Visualising my travel data / 2009
- Play Stop Go / A constantly moving, changing interface. / 2009
- COFA Talk Online / Andy Polaine interviews me for COFA series of talks / 2009
- Screenshot Diary / Capturing abstract screens as I work / 2009
- Dynamic Identity System / A fluid dynamic system for graphic exploration / 2008
- A Study in Time and Place / The movement and placement of objects / 2008
- 100 Feelings Felt / Fleeting digital moments become physical / 2008
- Doodlebuzz / A chaotic system to help you find things you didn't know you were looking for / 2008
- Dot Dot Dot Lecture New York / Little bits combine into something bigger / 2008
- Analog In, Digital Out / My thoughts on interaction design / 2007
- Vogel Spiral Navigation / Creating an interface using a pattern found in nature / 2007
- Collision Engine Display System / Fluid anti-grid display mechanism / 2007
- Audio Edit / Real-Time Jump Cuts / 2005
- Atari Hardware Hacks / Recycling dead media hack / 2005
- Lissajous Spirals / John Whitney inspired shapes / 2005
- Typographic Monk / Typographic expression of Thelonious Monk / 2005
- Play-Doh as Interface / Using an analog material to control digital media / 2005
- Nothing There / This is what silence looks like / 2004
- Slit Scan: Don't Look Now / Haunting images formed from simple processing / 2004
- Snow Globe Memories / A physical interface to past memories / 2004
- Sonic Painting / Creating a painting from sound input / 2004
- Cinema Redux / Creating a visual fingerprint of a movie / 2004
- Postcard from New York / A personal note from NYC / 2003
- Hitchcock Filmography / A tool to explore Hitchcock's movies / 2002
- Drag Slide Fade / Code for designers / 2001
- Proximity Based Sound / Things become louder the nearer you are to them / 2001
- New Masters of Flash / The shape of things to come / 2000
- Chomsky Space / Manipulate the message, manipulate the interface / 2000
- Psycho Studio / Edit your own version of the infamous shower scene / 1999
- Saul Bass on the Web / Homage to legendary graphic designer / 1998