Brendan Dawes

Analogue + Digital

07.08.16
Any transparency in a texture will cut holes in a mesh. Very handy.
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06.08.16
Triangle strips sine wave. Then lighting added
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06.08.16
Another happy accident. Playing with texture mapping created these black and…
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05.08.16
Next phase of this is to create tubes rather than ribbons
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05.08.16
Just heard that a new data viz print piece I did a few months ago is going to…
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05.08.16
Channelimg H.R. Giger on these mesh structures
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04.08.16
I've always been a fan of the simplicity of black & white. Much of my work…
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04.08.16
Rather pleasing 3D Perlin line flows
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04.08.16
Another recommended book — John Whitney's Digital Harmony from 1980
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04.08.16
My favourite desktop notebook the Midori MD A5. Graph paper inside and lays…
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03.08.16
Added just a little bit of colour and a triangle shape creating more texture in…
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03.08.16
Take that same system into a 3D space, use cubes and add some directional light
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03.08.16
Pattern generation inspired by H.W. Franke Computer Graphics book
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02.08.16
Eventually found my way here. Taking those ribbons and rotating them creates…
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02.08.16
A happy accident. Perlin noise ribbons in a 3D space
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02.08.16
Using vector y location to map to colour shift
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02.08.16
Perlin flow field using sine wave to determine boundary
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31.07.16
Well this isn't right but I kind of like its structure. Dots nearer the centre…
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30.07.16
First published in 1971, this is still one of fave books on comp art.
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30.07.16
Zeroing the desk in preparation for new client work starting next week.
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29.07.16
Bumpy Warhol.
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29.07.16
Mapping images onto a Perlin noise flow field
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29.07.16
Whitney Jazz!
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29.07.16
Whitney Rose in a 3D space.
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29.07.16
Op Art Perlin terrain
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28.07.16
Jittery
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17.07.16
Perlin Noise Generated Terrain
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14.03.16
Latest iteration of my presentation software. Redone in openFrameworks with…
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