Brendan Dawes
The Art of Form and Code
Now Becomes Then (2025)

An algorithmic broadsheet to mark twenty five years of brendandawes.com. Available from Produced for Use.

You, Me and the Machine (2022)

Real-time generative work creates compositions based on the proximity of the viewer. Available from Gazelli Art House.

An ongoing artistic practice rooted in generative and automated computational systems, producing works that operate across digital and physical forms.

Find out more about me and feel free to get in touch.

Explore my process blog or browse the complete archive.

Explore the work: data / electronic / web / paper / plastic / pixels / iot / interface / time / memories / ai / everything

Elsewhere you can find me on Instagram or Bluesky and Discord.

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Produced for Use — Limited edition physical objects.

Represented by Gazelli Art House.

2026-02-03 19:06:06 Blog  

You, Me and the Machine (2022)

2024-12-17 News  

Eno documentary shortlisted for Academy Award

2024-02-22 News  

Featured in On NFTs – a historical survey of NFTs from Taschen

Available to collect  

Descendants Gen 2

Available to collect  

Persian Dreams

Available to collect  

You Me and the Machine

Now Becomes Then
A large format algorithmic broadsheet publication to mark twenty five years of brendandawes.com
2025-04-30 22:31:18
Flocks, Herds and Schools
Plotted generative works as homage to Craig Reynold's Boids algorithm
2025-03-14 22:31:18
Certain Irregularities
Plotted generative works to commemorate the 25th anniversary of brendandawes.com
2025-02-27 22:31:18
Field Notes Winter Edition 2020
99,999 unique generative snowflakes for the winter limited edition of Field Notes
2020-12-02 15:31:18
The Process
Limited Edition Screen Print
2020-01-05 10:23:32
2019-09-01 12:16:23
2018-05-01 15:43:43
2016-12-29
2016-12-01
Cancer Research UK Collaborations
Visualisation for Cancer Research UK Research Annual 2016
2016-08-08
2014-08-01
2013-12-06
2013-06-06
EE - Digital City Portraits
Commission by EE for the launch of 4G
2012-12-07
2012-11-28
2011-05-01
2009-08-01
Analog In, Digital Out
My thoughts on interaction design
2007-10-01
Cinema Redux
Creating a visual fingerprint of a movie
2004-01-01
2000-07-01