[{"url":"https:\/\/brendandawes.com\/projects\/beyondtellerrand2026","title":"Beyond Tellerrand 2026","date":"1777242678","filters":"homepage physical paper generative systems","excerpt":"Unique generative posters for German design conference","text":"For the 15th anniversary of Beyond Tellerrand \u2014 the German creative conference run by Marc Thiele \u2014 I was asked to create the visual identity for the event, including a series of posters for each speaker. A few years ago I had done the graphics for the 2019 event all in Houdini, but this time I wanted to create the work in TouchDesigner.\n\nThe core idea came from how I felt about this wonderful event and how it's always a lens to see the world differently and how each speaker, each attendee brings their own perspective through talks and conversations.\n\nI wanted to give form to that plurality, starting out with creating a deterministic system to create simple doodle like sketched lines, symbolising the start of an idea. This was all done by connecting a series of POP points which I then use a Noise POP with a seed determined by the speaker name, which I then connect with a Connectivity POP, in two ways, one creating a surface volume and another as lines. I then used a series of Subdivide POPs to smooth out those shapes and applied some colour using a deterministic palette. The relationship between the sketched line and the solid shape was to me a representation of that thing you start off with in your head and the final manifested form.\n\nWith the type I used a few different type faces from David Jonathan Ross and again used the seed phrase to not only choose the type used on each letter form but also the layout. In the background was every single speaker who had spoke at the event in those fifteen years, each time being shuffled for each iteration. Finally at the bottom right corner is a serial number which I can decode at a later date if I wanted to recreate the poster exactly.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/beyondtellerrand2026\/cedbcab181-1780646415\/beyondtellerrand_byd-26-6axm-01.312_600x847mm-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/beyondtellerrand2026\/cedbcab181-1780646415\/BeyondTellerrand_BYD-26-6AXM-01.312_600x847mm.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/altarpieceascension","title":"Altarpiece: Ascension","date":"1759703478","filters":"nft homepage physical ai","excerpt":"Second in the Altarpiece series","text":"Altarpiece: Ascension is the second in the Altarpiece series and was shown as part of [Subject to Change](https:\/\/art.gazelliarthouse.com\/collections\/subject-to-change) at Gazelli Art House in London.\n\n>Brendan Dawes\u2019 Altarpiece: Ascension (2025) continues the artist\u2019s series of triptychs that fuse the iconography of church altarpieces with contemporary reflections on AI. Building on Altarpiece: The Divinity, shown in February as part of Christie\u2019s first AI auction in New York, Ascension addresses the sweeping rise of AI and its influence across every aspect of human life. The left panel imagines a utopian future of progress and harmony; the centre reintroduces the goddess figure from The Divinity, now assimilated with the machinery of AI; while the right panel warns of the chaos that might follow unchecked technological proliferation, populated with fleeing CEOs and \u201ctech bros\u201d in private planes and spaceships. Created through meticulously collaged images using the ComfyUI interface, the work\u2019s golden and bronze tones, dramatic lighting, and layered \u201cscenes within scenes\u201d offer both grandeur and unease. As with earlier works, the triptych\u2019s three panels also reference the architecture of modern computing as proposed by John von Neumann: input, processing, output.\n\n[More details about the work](https:\/\/art.gazelliarthouse.com\/collections\/subject-to-change-artworks\/products\/altarpiece-ascension).","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/altarpieceascension\/3493cbe5fb-1766150811\/0001_altarpiece_ascension-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/altarpieceascension\/3493cbe5fb-1766150811\/0001_altarpiece_Ascension.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/nowbecomesthen","title":"Now Becomes Then","date":"1746052278","filters":"homepage physical paper plotted pfu","excerpt":"A large format algorithmic broadsheet publication to mark twenty five years of brendandawes.com","text":"Since 2000 brendandawes.com has been my corner of the web where I share my work, code, process and observations to the outside world. It's a place of experimentation and place which I own and control without the external \u2029interference of corporate algorithms or the pressures of social media.\u2029\u2029\n\nThis publication is a celebration of that space, hi-lighting some of the work I've \u2029created over the years. \u2029\u2029\n\n###Creating a Procedural Publication\n\nRather than put together a series of images from each project, I instead created visual souvenirs born from the work itself. To that aim, a \u2029procedural system takes the title of each project and uses that alphanumeric data to create a unique digital sculpture; essentially a three dimensional fingerprint for each project. I always think of the things I create as having a form \u2013 a shape that might exist in the physical world \u2013 so this seemed a fitting approach to take.\n\n###Machine-made Poetry\n\nFor the large body of the text I again wanted to create something new rather than simply put the title of each project. So using a locally run LLM I gave it the text from each project and asked it to write a Haiku for each. A little bit of machine-made poetry if you will.\u2029\u2029\n\n###Compositing it all Together\n\nFinally, I created a compositing system which took these elements \u2013 the \u2029procedurally made sculptures, the machine generated Haiku's together with the \u2029actual project text and other data \u2013 via an API I built from my website \u2013 and \u2029outputted a series of images. Each time the system was run it would generate new compositions. The result is the publication you are now holding.\n\nWhilst this publication documents my work, it's also a celebration of the web and the importance of not only documenting and sharing your work, but owning the space in which you do it. It's about interoperability \u2013 how one thing can freely work with another thing to create unusual combinations, to drive new ideas and new ways of expressing those ideas. It is also about the freedom to experiment, to play and to create.\n\nEdition of 100 signed and numbered.\n\nAvailable from [Produced for Use](https:\/\/producedforuse.com\/products\/now-becomes-then)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/nowbecomesthen\/6d6a663cd5-1756661624\/pfu-025_front_crop-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/nowbecomesthen\/6d6a663cd5-1756661624\/PFU-025_front_crop.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/dataneedspoetry","title":"Data Needs Poetry","date":"1742682678","filters":"paper generative","excerpt":"A Guiding Principle","text":">Data by itself is not enough; data needs poetry\n\nThis has been a personal guiding mantra since I first started working with data. This open edition is created using bespoke software, as flocks of particles coalesce around the typography to gradually form the message.\n\nAvailable from [Produced for Use](https:\/\/producedforuse.com\/products\/data-needs-poetry)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/dataneedspoetry\/0e18d8fe4b-1771238891\/pfu-014_dates_needs_poetry_becoming-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/dataneedspoetry\/0e18d8fe4b-1771238891\/PFU-014_Dates_Needs_Poetry_Becoming.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/flocksherdsschools","title":"Flocks, Herds and Schools","date":"1741991478","filters":"homepage physical paper plotted","excerpt":"Plotted generative works as homage to Craig Reynold's Boids algorithm","text":"Unique generative works paying homage to Craig W. Reynold's 1987 flocking algorithm presented in the paper [Flocks, Herds, and Schools: A Distributed Behavioral Model\n](https:\/\/www.cs.toronto.edu\/~dt\/siggraph97-course\/cwr87\/)\n\n>The aggregate motion of a flock of birds, a herd of land animals, or a school of fish is a beautiful and familiar part of the natural world. But this type of complex motion is rarely seen in computer animation. This paper explores an approach based on simulation as an alternative to scripting the paths of each bird individually. The simulated flock is an elaboration of a particle system, with the simulated birds being the particles. The aggregate motion of the simulated flock is created by a distributed behavioral model much like that at work in a natural flock; the birds choose their own course. Each simulated bird is implemented as an independent actor that navigates according to its local perception of the dynamic environment, the laws of simulated physics that rule its motion, and a set of behaviors programmed into it by the \"animator.\" The aggregate motion of the simulated flock is the result of the dense interaction of the relatively simple behaviors of the individual simulated birds.\n\u2013 Craig W. Reynolds\n\nPlotted in pen on a 2016 AxiDraw, each work features a unique flocking motion, using avoidance to avoid the title letter forms. I get a William Blake feeling from this work who is very much one of my heroes \u2014 someone who printed and published his own work. His book Songs of Innocence and Experience watches over me as I write this.\n\nAvailable from [Produced for Use](https:\/\/producedforuse.com\/products\/flocks-herds-schools)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/flocksherdsschools\/f96d1c6eaf-1742223945\/pfu-016_close_up_alt_b-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/flocksherdsschools\/f96d1c6eaf-1742223945\/PFU-016_Close_up_alt_B.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/certainirregularities","title":"Certain Irregularities","date":"1740695478","filters":"homepage physical paper pfu","excerpt":"Plotted generative works to commemorate the 25th anniversary of brendandawes.com","text":"Since 2000, _brendandawes.com_ has been my corner of the World Wide Web where I've shared my work, ideas, code and processes. To commemorate the 25th anniversary of my site, I've created a series of unique plotted generative works, each one a celebration of the beauty that arises from designing a considered system which allows for imperfections and irregularities.\n\nUsing a 2016 AxiDraw plotter, each unique work is created from a grid made up of 25 possible locations. The algorithmic system \u2013 created in Processing \u2013 makes decisions to draw lines between some of these points, occasionally drawing boxes, suggestive of a calendar. \n\nAs the pen interacts with the paper, the drawn lines create irregularities and imperfections \u2013 a fusion of digital decision and analog happenstance.\n\nThe A5 paper size is suggestive of a page torn from a notebook, celebrating the freedom and joy which comes from simply making marks as part of the creative process.\n\nThe title of the work is inspired by this beautiful writing from John Ruskin:\n\n> \"..imperfection is in some sort essential to all that we know of life. It is the sign of life in a mortal body, that is to say, of a state of progress and change. Nothing that lives is, or can be, rigidly perfect; part of it is decaying, part nascent. The foxglove blossom,\u2014a third part bud, a third part past, a third part in full bloom,\u2014is a type of the life of this world. And in all things that live there are certain irregularities and deficiencies which are not only signs of life, but sources of beauty. No human face is exactly the same in its lines on each side, no leaf perfect in its lobes, no branch in its symmetry. All admit irregularity as they imply change; and to banish imperfection is to destroy expression, to check exertion, to paralyse vitality. All things are literally better, lovelier, and more beloved for their imperfections. Accept this then for a universal law, that neither architecture nor any other noble work of man can be good unless it be imperfect.\"\n\n\u2013 John Ruskin\n\nAn edition of 300 (the number of weeks in twenty five years), each unique work is signed and numbered using a Palomino Blackwing 602 pencil, a personal favourite for many years.\n\nAvailable from [Produced for Use](https:\/\/producedforuse.com\/products\/certain-irregularities)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/certainirregularities\/adcb965f22-1741276887\/pfu_013_a-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/certainirregularities\/adcb965f22-1741276887\/PFU_013_A.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/altarpiece","title":"Altarpiece: The Divinity","date":"1738794678","filters":"nft homepage physical ai","excerpt":"A meditation on our relationship with AI through a religious inspired triptych","text":"Altarpiece: The Divinity draws inspiration from a legendary game of Go, where AlphaGo, DeepMind's groundbreaking AI, defeated world champion Lee Sedol. The pivotal \"Divine Move\", move 37, marked a turning point in the match and is celebrated as an instance of profound creativity and unexpected brilliance. This moment, emblematic of the evolving interplay between human ingenuity and artificial intelligence, anchors Dawes' thought-provoking work.\n\nRendered as a triptych, the artwork recalls the form of a church altarpiece, juxtaposing tradition and innovation to explore the tension between strategy and spontaneity in an era defined by rapid technological change. The three panels represent the underlying architecture of how all modern computers work as first proposed by John von Neumann: input, processing, output. At its centre is a surreal composition featuring a female figure holding an orb, evoking divinity or a spiritual essence. The imagery is a complex fusion of classical and futuristic aesthetics, and is created from structural models designed by Dawes for each image, which he then developed using the image generation interface ComfyUI.\n\nThe central statue, reminiscent of a Renaissance or Baroque sculpture, is surrounded by swirling metallic ribbons, gears, and celestial motifs, forming a halo-like structure that contrasts the organic figure with chaotic technological elements. The work's golden and bronze tones, illuminated by dramatic, high-contrast lighting, give it a radiant, almost celestial quality.\n\nSymbolically, the central figure embodies themes of creation, power, and the intersection of natural and artificial worlds, while the swirling elements suggest chaos, innovation, and interconnectedness. The accompanying ERC-721 token bridges the digital and physical realms, adding a dynamic layer that speaks to the convergence of art, technology, and the immaterial.\n\nThrough Altarpiece: The Divinity, Brendan Dawes invites viewers to contemplate the shifting boundaries of intelligence, creativity, and spirituality in the age of AI, offering a profound meditation on what it means to innovate, create, and believe in a rapidly evolving world.\n\nView and bid on this work during [Augmented Intelligence](https:\/\/onlineonly.christies.com\/s\/augmented-intelligence\/brendan-dawes-b-1966-30\/250112?ldp_breadcrumb=back) at Christie's New York until March 5th 2025","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/altarpiece\/b91514ac57-1744013995\/000_brendan_dawes-altarpiece-the_divinity-1920-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/altarpiece\/b91514ac57-1744013995\/000_Brendan_Dawes-AltarPiece-The_Divinity-1920.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/astrangeintimacy","title":"A Strange Intimacy","date":"1733092278","filters":"nft homepage pixels ai","excerpt":"A study on identity in the age of AI","text":"A Strange Intimacy is a postcard from a rapidly approaching post-human future. Two faces are woven in silhouette and shadow and light, one gazing to the past the other to the future, yet present in the now. Across their combined brows sits pulses of wire, memory, glass and light, all seeming spun together in a mix of organic circuitry \u2013 a portrait of consciousness and dreams in the age of AI.\n\nPart of the Factory Reality show at [Offline NYC](https:\/\/offline.superrare.com).\n\nAvailable from [SuperRare](https:\/\/superrare.com\/artwork\/eth\/0xb932a70a57673d89f4acffbe830e8ed7f75fb9e0\/50849?tab=details)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/astrangeintimacy\/502e462738-1747474510\/0_a_strange_intimacy-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/astrangeintimacy\/502e462738-1747474510\/0_a_strange_intimacy.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/inharmony","title":"In Harmony; The Five Boroughs","date":"1713916800","filters":"data nft homepage","excerpt":"Digital sculptures created from New York population density data","text":"_In Harmony: Manhattan_\n\nUsing population density data for the New York borough of Manhattan, a digital sculpture is formed \u2013 an abstract totem of the ebb and flow of a busy population. The central form is created from a proprietary algorithm which transforms alphanumeric strings of data \u2013 in this instance \"Manhattan\" \u2013 into a unique three dimensional shape in which the populous, represented by data-born strands and coloured by the images of Manhattan's glass skyscrapers, move in, around and through this code born form.\n\n_In Harmony: Brooklyn_\n\nUsing population density data for the New York borough of Brooklyn, a digital sculpture is formed \u2013 an abstract totem of the ebb and flow of a busy population. The central form is created from a proprietary algorithm which transforms alphanumeric strings of data \u2013 in this instance \"Brooklyn\" \u2013 into a unique three dimensional shape in which the populous, represented by data-born strands and coloured by the images of Brooklyn's tree-lined neighbourhoods, move in, around and through this code born form.\n\n_In Harmony: Queens_\n\nUsing population density data for the New York borough of Queens, a digital sculpture is formed \u2013 an abstract totem of the ebb and flow of a busy population. The central form is created from a proprietary algorithm which transforms alphanumeric strings of data \u2013 in this instance \"Queens\" \u2013 into a unique three dimensional shape in which the populous, represented by data-born strands and coloured by images of taxi cabs leaving JFK, move in, around and through this code born form.\n\n_In Harmony: The Bronx_\n\nUsing population density data for the New York borough of The Bronx, a digital sculpture is formed \u2013 an abstract totem of the ebb and flow of a busy population. The central form is created from a proprietary algorithm which transforms alphanumeric strings of data \u2013 in this instance \"The Bronx\" \u2013 into a unique three dimensional shape in which the populous, represented by data-born strands and coloured by images of The Yankee Stadium, move in, around and through this code born form.\n\n_In Harmony: Staten Island_\n\nUsing population density data for the New York borough of Staten Island, a digital sculpture is formed \u2013 an abstract totem of the ebb and flow of a busy population. The central form is created from a proprietary algorithm which transforms alphanumeric strings of data \u2013 in this instance \"Staten Island\" \u2013 into a unique three dimensional shape in which the populous, represented by data-born strands and coloured by images of the Staten Island ferry, move in, around and through this code born form","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/inharmony\/9281923c7c-1719655225\/bronx.0001-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/inharmony\/9281923c7c-1719655225\/Bronx.0001.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/descendants","title":"Descendants","date":"1706758868","filters":"nft pixels","excerpt":"An imagined digital robot collection","text":"In the early 2000s I bought a large box of random vintage toy robots off Ebay. Most were cheap and inconsequential, but some were Japanese and made of tin and actually a little sought after. After some further research I began to disappear down the rabbit hole of collecting largely vintage Japanese robots from manufacturers such as Cragstan-Yonezawa, Horikawa, Masudaya and Yoshiya.\n\nThese robots sit on the shelves around me as I sit in the studio working on my projects, mechanical and electronic overlords watching over me as I use digital tools and processes to put something new into the world. Eventually I thought it was time to fuse my love of these beautiful objects with my art practice, creating an imagined series of robots, generated, or \"descended\" from the robots I've collected over the years.\n\nA series called Descendants is the result \u2013 a collection of 256 imagined robots. These children of my own collection are purposely delicate in nature, with an aesthetic that is part machine and part organic. Each features a unique serial number and descriptive prose.\n\nCollectors can also acquire a signed fine-art print on 308gsm Photo Rag paper through a [token gated page on Produced for Use](https:\/\/producedforuse.com\/products\/descendants-signed-print). Each comes with an NFC\/QR tag which links to a Verisart Certificate of Authenticity.\n\n[Descendants on OpenSea](https:\/\/opensea.io\/collection\/thedescendants)\n[Descendants on Produced for Use](https:\/\/producedforuse.com\/collections\/descendants-family)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/descendants\/c5d01d640f-1708773919\/000-descendants-family-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/descendants\/c5d01d640f-1708773919\/000-descendants-family.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/ncebts","title":"Nothing Can Ever Be The Same","date":"1697990400","filters":"eno generative hustwit installation time pixels","excerpt":"A 168-hour-long, real-time generative video installation featuring the work of Brian Eno presented at the Venice Biennale.","text":"Commissioned for the Biennale Musica 2023 and created in collaboration with documentary filmmaker [Gary Hustwit](https:\/\/www.hustwit.com), Nothing Can Ever Be The Same is a 168-hour-long real-time generative work, re-imagining the visual archive and music of Brian Eno.\n\nIt is a work of aleatoric cinema, a revolutionary durational film that is always completely different every time it is shown. Nothing Can Ever Be the Same uses a bespoke generative system developed by Dawes and Hustwit to create an ever-changing visual artwork that is unpredictable and defies categorization. It is a convergence between artistic creation and digital experimentation, a visual and sonic playground where Dawes and Hustwit are experimenting with some of the generative video technology they've created for [Eno the documentary](https:\/\/www.hustwit.com\/eno) which was premiered at the Sundance Film Festival in 2024\n\nThe work made its worldwide premiere at the [Biennale Musica 2023](https:\/\/www.labiennale.org\/en\/music\/2023\/music-performances\/gary-hustwit-brendan-dawes-nothing-can-ever-be-same), with that version never being seen again anywhere in the world.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/ncebts\/cfc6f411fd-1698664306\/000_img_3707-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/ncebts\/cfc6f411fd-1698664306\/000_IMG_3707.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/passengersbcn","title":"Passengers BCN","date":"1684886400","filters":"data memories installation time physical","excerpt":"Physical sculptures created from Barcelona airport passenger numbers during COVID","text":"Using official passenger data from Barcelona airport, Passengers: BCN reveals the causal effect of the COVID pandemic from 2019 \u2013 2021 realised as physical data-driven sculptures fused with digital projection.\n\nAlready it seems the pandemic was a distant memory, having quickly gone back to living our lives much as they were before the effect of COVID. By creating physical objects which punctuate the surrounding space we can see the memory of these events in a more real way. We can see how before the pandemic much of air travel just from one airport creates a large unmistakable mass. Yet in 2020 \u2013 when air travel was highly restricted \u2013 we see a smaller object, surrounded by silence, with colours evocative of the now clearer skies.\n\nI always say \"Data by itself is not enough; data needs poetry.\" It's through work such as this \u2013 inter- actions with the digital and physical realms \u2013 we might better understand the effect of technology in all its forms upon our world.\n\nCreated for Digital Impact, Barcelona, 2023","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/passengersbcn\/290b613137-1685964311\/digital_impact_inauguracion_300dpi_088-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/passengersbcn\/290b613137-1685964311\/DIGITAL_IMPACT_INAUGURACION_300dpi_088.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/odetovalentina","title":"Ode to Valentina","date":"1684809803","filters":"ai data nft homepage","excerpt":"A tribute to female pioneers in the field of psychedelic medicine.","text":"Created for the Christies auction in support of MAPS, a tribute to Valentina Wasson and other female pioneers in the field of Psychedelic Medicine.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/odetovalentina\/551b8ae11b-1707655449\/brendan_dawes_ode_to_valentina-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/odetovalentina\/551b8ae11b-1707655449\/Brendan_Dawes_Ode_to_Valentina.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/persiandreams","title":"Persian Dreams","date":"1677684678","filters":"ai cryptoart nft homepage","excerpt":"Figurative and abstract works recount the golden age of Persia","text":"Inspired by The Book of Kings, or Shahnameh, these contextually charged artworks suggest temporal linkages; a renewed, digitised interpretation of an age-old Epic Poem. Written by native poet Ferdowsi between c. 977 and 1010 CE, the Shahnameh is the national epic of Iran and recounts a Persian golden age via some 50,000 \u2018distichs\u2019 or couplets. This work attests a preservation of mythologies and histories that here lend Dawes\u2019 work an arcane and scholarly agency.\n\nPersian Dreams: Heroes, Persian Dreams: Dynasties, and Persian Dreams: Creation, are stirred, respectively, by the Heroic, Historic, and Mythical Ages of the Shahnameh. Visuals choreographed to the movements of Charlotte Edmonds, are displayed over three uniform screens. Meanwhile a fourth, larger screen Persian Dreams: Monument draws from the whole. Scored by Artist duo Madota, experimental soundscapes incorporate elements of zoorkhaneh \u2013 traditional athletic \u2013 rituals. In each work, Shahnameh\u2019s verses and visuals are manifest in fortuitous oscillations between figuration and abstraction.\n\nPresented at Art Dubai 2023 with [Gazelli Art House](https:\/\/gazelliarthouse.com).\n\n[View the collection](https:\/\/nft.gazell.io\/collections\/brendan-dawes-persian-dreams).\n\n[Press release](https:\/\/website-gazelli.artlogic.net\/usr\/library\/documents\/main\/artdubai-brendandawes.pdf).","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/persiandreams\/3ef255e922-1680023519\/000_persiandreams_creation_001_2160x3840-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/persiandreams\/3ef255e922-1680023519\/000_PersianDreams_Creation_001_2160x3840.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/collisions","title":"Collisions","date":"1677498360","filters":"nft pixels","excerpt":"A visual response to ever-increasing polarisation","text":"For me, the biggest threat to humanity \u2013 aside from Climate Change \u2013 is that which comes from increasing polarisation. The ability for us to see someone else\u2019s point of view, to empathise, to think about surrounding context always serves us better, yet more and more I see a unwillingness to see another points of view.\n\nThis is particularly true seeing the reaction to the growing field of AI, especially in respect of its use in an artistic context. Yet these tools can offer us new ways to imagine, to think and create. These new techniques don\u2019t exist outside of other techniques and practices, but merge and become entangled with all that we\u2019ve already learned and continue to learn as artists together with the yet unknown. They collide and coalesce into new branches and paths that we might journey down.\n\nThis series of works \u2013 presented in three volumes \u2013 is a visual response to this idea. The practice and use of combinations of seemingly disparate things has always been at the heart of my process, ever since I first started creating and mixing breakbeats from obscure vinyl I would find in second-hand record stores. That mentality \u2013 making new things from the ready-mades that surround me \u2013 has been a consistent thread in my work, only now I use software, networks and algorithms in place of vinyl. You\u2019ll see through this series my fascination with not just technology but also systems gleaned from the natural world such as mycorrhizal networks, lichen and microscopic bacteria together with man-made objects such as communication satellites, consumer electronics and other ephemera. These are forms and objects created from the pre-existent and the never-was; to show the beauty that might arise when expanding the scope of our world view and to provoke and question what it means to be an artist in the age of Artificial Intelligence.\n\nThe series of works were released by [Makersplace](https:\/\/makersplace.com\/product\/collisions-1-1-of-1-464478).","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/collisions\/9775cd2dde-1740491803\/banner-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/collisions\/9775cd2dde-1740491803\/banner.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/youmemachine","title":"You, Me and the Machine","date":"1664663478","filters":"nft homepage plastic electronic","excerpt":"Tribute to Herbert W. Franke","text":">Herbert W. Franke, a pioneer of computer art who anticipated the metaverse, passed away on July 16 at the age of 95. About 80 of the most renowned generative artists, photographers, poets, and virtual world builders working today were invited by art meets science \u2013 Foundation Herbert W. Franke to honor his life and work. \n\nCreated for the [Herbert W. Franke Tribute](https:\/\/www.tribute-hwf.com), _You, Me and the Machine_ creates typographic compositions using the underlying code which drives the work, reacting to the physical distance of the viewer to the work itself. The further the viewer is from the work, the more obfuscated and larger the text. As the viewer approaches nearer, the composition becomes clearer and longer parts of the underlying source code are revealed.\n\nMore details from [Gazelio](https:\/\/nft.gazell.io\/collections\/brendan-dawes\/products\/you-me-and-the-machine).","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/youmemachine\/fbfa031e9e-1664619188\/brendan_dawes_you_me_machine-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/youmemachine\/fbfa031e9e-1664619188\/Brendan_Dawes_You_Me_Machine.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/passengersber","title":"Passengers BER","date":"1663972278","filters":"data nft homepage","excerpt":"Revealing the silence of the pandemic through Berlin's passenger traffic","text":"Passengers is a continuing series of works interpolating and visualising the effect of the COVID pandemic using official passenger data across some of the World's busiest airports. The Berlin edition consumes the passenger traffic across all Berlin airports from 2019 to 2021, algorithmically creating a structure made of flesh and metal showing the silence born from the effects of the pandemic which punctuated the normally busy gateways to the city.\n\nFeatured in the group show IN TOUCH, Berlin 2022","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/passengersber\/8b728a21c9-1663770243\/brendan_dawes_passengers_ber_1080x1920-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/passengersber\/8b728a21c9-1663770243\/Brendan_Dawes_Passengers_BER_1080x1920.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/pressanykeytoescape","title":"Press Any Key To Escape","date":"1658448000","filters":"data nft electronic pattern","excerpt":"Real-time patterns inspired by a former work-life","text":"From 1988 to 1996 I worked in a factory making printed circuit boards. Just the boards themselves, without any of the more interesting electronic components. Much of that time was spent operating the CNC drilling machines, drilling tiny holes in fibreglass. I knew I had to find a way out, so in my spare time I was continuing to learn the craft of code, which I had been doing since 1981. I thought maybe typing instructions into these simple computers, complete with all the possibilities it offered, might be my escape from the drudgery of the factory.\n\nThis work is a visual response to my time at that factory, inspired by the aesthetic of electronic circuits and composed of ever changing patterns made with code. \n\nTogether with the video of this work, [@art_pleb](https:\/\/twitter.com\/art_pleb\/status\/1569670184243236865?s=20&t=vVtE6Pfy7vcCHqo8t3gMSg) \u2013 the successful collector \u2013 received a physical real-time generative machine which can be attached to any display with HDMI input whereupon it will create these patterns of possibility for the rest of time.\n\nShown at the _Ghost in the Machine_ group show, curated by Mika Bar-On Nesher at SuperRare, New York in 2022.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/pressanykeytoescape\/dd7a75ecad-1664791652\/20220716_223648-889_5295-100x100-crop-q50.png","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/pressanykeytoescape\/dd7a75ecad-1664791652\/20220716_223648-889_5295.png"},{"url":"https:\/\/brendandawes.com\/projects\/threestepsforward","title":"Three Steps Forward","date":"1655683200","filters":"data client nft","excerpt":"A collaboration with Jazz pianist Emmet Cohen","text":"At the heart of all my work is the idea of interaction; the work is the start of a conversation between the work itself and the viewer. When those two thing things interact, when the work reaches across the space to land on someone it resonates with, only then does it become complete. This work visualises the moment [Emmet's](https:\/\/emmetcohen.com) beautiful compositions traverse that void between the music and the listener, creating imagined structures \u2014 from the notes and the space between the notes \u2014 punctuating the dark for a fleeting moment, yet leaving the space \u2014 and the listener \u2014 altered.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/threestepsforward\/40c02ed45d-1655309625\/threestepsforward_awakening-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/threestepsforward\/40c02ed45d-1655309625\/ThreeStepsForward_Awakening.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/infiniteglimpses","title":"Infinite Glimpses","date":"1655566278","filters":"data nft homepage memories electronic","excerpt":"Generating infinite compositions from a month of desktop screen captures","text":"Using screenshots taken every day at a period of ten minutes in May 2022, this real-time work creates an infinite number of obfuscated images of the artist's digital workspace. Each composition fades over a period of thirty seconds and once completely faded will never be seen again.\n\nAvailable from [Gazelli Art House](https:\/\/gazell.io).","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/infiniteglimpses\/ebe58a89bf-1663770225\/infinite-glimpses_2160x3840-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/infiniteglimpses\/ebe58a89bf-1663770225\/Infinite Glimpses_2160x3840.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/momentsspentwithothers","title":"Moments Spent With Others","date":"1653782400","filters":"data","excerpt":"Inaugural solo show at Gazelli Art House","text":"Much of my work is about the small, seemingly mundane things and the importance of these moments; especially those spent in the company of others. The lockdown period taught us many things, one of which was how we crave human contact and connection. With that in mind, I\u2019ve created three pieces that celebrate these moments \u2013 physical and digital manifestations of the beauty of these fleeting moments.\n\nA physical three-screen video sculpture, Moments Spent with Others is a representation of three memories in my life, creating abstract forms derived from imagery and sounds of those memories, seen from three different perspectives at the same time.\n\nFeatured in my inaugural solo show at Gazelli Art House, May 2022.\n\nMasterwork sold November 2022.\n\n[More details from Gazelli Art House](https:\/\/nft.verisart.com\/pages\/dawes-moments)\n\n[Press Release](https:\/\/www.dropbox.com\/s\/yb3sahjhrj92rv5\/Brendan%20Dawes%20press%20release.pdf?dl=0)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/momentsspentwithothers\/68d696c428-1658417455\/brendan_dawes_mswo_1-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/momentsspentwithothers\/68d696c428-1658417455\/brendan_dawes_mswo_1.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/60minutes","title":"60 Minutes on the Ethereum Blockchain","date":"1649236001","filters":"nft pixels","excerpt":"Creation for Tatler Asia","text":"At the time of this artwork's creation there were an average of 46,196 transactions per hour on the Ethereum Blockchain. Each strand represents one of these transactions, visualising not only the ebb and flow of the network but also the possibilities that can arise from these interactions. The surrounding shape is made from a proprietary algorithm which generates forms from text. This form was created from the word \"Blockchain.\"","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/60minutes\/b078580feb-1707668431\/brendan_dawes_60_minutes_blockchain_3840x2160-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/60minutes\/b078580feb-1707668431\/Brendan_Dawes_60_Minutes_Blockchain_3840x2160.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/16bitmachinedreams","title":"16-Bit Machine Dreams","date":"1645655478","filters":"ai data nft homepage","excerpt":"The video game trilogy concludes","text":"The third and final part in the machine dreams series, this time using 16-bit console games to create generative sculptural forms from original gameplay.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/16bitmachinedreams\/fe3e140dcb-1649497063\/brendan_dawes_16bitmachinedreams_banana_hoard-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/16bitmachinedreams\/fe3e140dcb-1649497063\/Brendan_Dawes_16BitMachineDreams_Banana_Hoard.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/hereandelsewhere","title":"Here and Elsewhere","date":"1643806020","filters":"ai data nft homepage","excerpt":"Collaboration with Sion Trefor","text":"\u201cI like people who dream or talk to themselves interminably; I like them, for they are double. They are here and elsewhere.\u201d \n \u2015 Albert Camus.\n\nWhen things are forbidden it takes dreamers to venture into the unknown and challenge perceived norms. Inspired by an Albert Camus quote, dreams and deliberate actions give rise to new forms, structures and possibilities where there was previously darkness. \n\nMusic: Bird in the House, composed and performed by Sion Trefor\n\n[Auctioned with Fauve Paris](https:\/\/www.fauveparis.com\/en\/lot\/403\/57666\/) in 2022 at the Burnt Auction.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/hereandelsewhere\/30c6566517-1719747831\/here_and_elsewhere-frame_0264_2160x3840-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/hereandelsewhere\/30c6566517-1719747831\/Here_And_Elsewhere-Frame_0264_2160x3840.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/oblivious3","title":"Cashier Number One Please","date":"1643600468","filters":"nft pixels","excerpt":"Third in the Oblivious series","text":"In the wonderful children's book The Phantom Toll Booth by Norton Juster there's a chapter which has always resonated with me. The protagonist \u2013 Milo \u2013 arrives at a town were the population are so engrossed in their busy lives they forget to look-up. Eventually the very buildings that surround them begin to fade from view, yet nobody notices \u2013 they're oblivious. This cause and effect has always made me think of the time we spend distracted by screens and other such things, the fear of missing out and our ever shrinking attention span at the expense of the wider world around us \u2013 myself included. I love digital technology and all the opportunities it brings, but maybe every now and again we should stop for a moment and, unlike the inhabitants of that story, look-up.\n\nThe third in the Oblivious series.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/oblivious3\/28e03b6a0e-1707583992\/brendan_dawes-oblivious-3-cashier_number_one_please-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/oblivious3\/28e03b6a0e-1707583992\/Brendan_Dawes-Oblivious-3-Cashier_Number_One_Please.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/remnants","title":"Remnants","date":"1642865478","filters":"ai cryptoart nft homepage","excerpt":"A second collaboration with Charlotte Edmonds and Logan Nelson","text":"Inspired by the e.e.cummings poem Somewhere I have Never Travelled, music, dance and AI powered procedural techniques reveal the remnants of what is left behind \u2013 moments which travel through the darkness, punctuating space and time, to leave us altered.\n\nMusic by Logan Nelson, performed by Eric Byers from the Calder Quartet.\n\nChoreography and performance by Charlotte Edmonds.\n\nComputational art by Brendan Dawes.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/remnants\/d2f46bb7d1-1668514777\/brendan_dawes_remnants_000-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/remnants\/d2f46bb7d1-1668514777\/brendan_dawes_remnants_000.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/digitalbaroque","title":"Digital Baroque: La Primavera","date":"1639175478","filters":"ai data nft homepage","excerpt":"Baroque inspired digital sculpture","text":"\"La Primavera\" is inspired by Aphrodite, an ancient Greek goddess, connected with the Roman goddess Venus and associated with love, lust, beauty, pleasure, passion and procreation.\n\nTranslated into a new form using Antonio Vivaldi\u2019s Four Seasons (Spring) that describes freshness and beauty, the bust of Aphrodite is an interrelation between an extraordinary bouquet of delicate white petals and shiny golden spheres in largo; and a sonic visualization resembling a sea foam in allegro. Shadows of the Baroque are combined with the latest generative techniques using code and a procedural computational system. Different tempos are exchanged within the work that captures the basis of the Ritornello form used in Spring (of the Four Seasons).\n\nAn optimistic, exuberant and cerebral piece of work is conceived embracing the future of generative art.\n\nCreated for the [Digital Baroque](https:\/\/digital-baroque.4artmarketplace.com\/4art-curated-nft\/brendan-dawes\/) exhibition.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/digitalbaroque\/52d30ff0d6-1649497223\/digitalbaroque_still_001-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/digitalbaroque\/52d30ff0d6-1649497223\/DigitalBaroque_Still_001.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/oblivious2","title":"Unexpected Item In The Bagging Area","date":"1639107668","filters":"nft pixels","excerpt":"Second in the Oblivious series","text":"In the wonderful children's book The Phantom Toll Booth by Norton Juster there's a chapter which has always resonated with me. The protagonist \u2013 Milo \u2013 arrives at a town were the population are so engrossed in their busy lives they forget to look-up. Eventually the very buildings that surround them begin to fade from view, yet nobody notices \u2013 they're oblivious. This cause and effect has always made me think of the time we spend distracted by screens and other such things, the fear of missing out and our ever shrinking attention span at the expense of the wider world around us \u2013 myself included. I love digital technology and all the opportunities it brings, but maybe every now and again we should stop for a moment and, unlike the inhabitants of that story, look-up.\n\nThe second in the Oblivious series.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/oblivious2\/dc6094e895-1707253058\/brendan_dawes-oblivious-2-unexpected_item-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/oblivious2\/dc6094e895-1707253058\/Brendan_Dawes-Oblivious-2-Unexpected_Item.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/passengers","title":"Passengers LHR","date":"1638372678","filters":"data cryptoart nft homepage memories","excerpt":"Second in the Passengers series","text":"Passengers: LHR is a visual essay on the effect of the COVID pandemic on world travel, seen through the official London Heathrow passenger numbers from March 2020 to September 2021. Visually inspired by the aesthetic of departure boards, the movement, colours and sounds respond to the ebb and flow of passengers travelling through one of the world's busiest airports, in response to the varying restrictions over a period of 580 days.\n\nPart of the Unit London group show \"Transformations\", December 2021 \u2014 January 2022","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/passengers\/46d20de2f6-1640622997\/brendan_dawes_passengers_lhr-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/passengers\/46d20de2f6-1640622997\/brendan_dawes_passengers_lhr.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/passengersszx","title":"Passengers SZX","date":"1638372678","filters":"data cryptoart nft homepage memories","excerpt":"The Pandemic As Seen Through Airport Passenger Traffic","text":"The first in the Passengers series, a visual essay of the COVID pandemic as witnessed through the official data for passenger numbers of Shenzhen Airport for twelve months. The more evident the ripples, the higher number of passengers. \n\nPart of Shenzhen NFT Art Week.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/passengersszx\/cdddced5ba-1640768865\/passengers_000-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/passengersszx\/cdddced5ba-1640768865\/passengers_000.jpeg"},{"url":"https:\/\/brendandawes.com\/projects\/ai2041","title":"AI 2041","date":"1634941878","filters":"nft homepage pixels","excerpt":"Sci-fi inspired release for TRLab","text":"Happiness Mainframes is a series of 60 unique editions which document fleeting yet important key frames, weaving together the animated composition, *Ultimate Services for Your Happiness*.\n\nThe work was inspired by the AI 2041 chapter entitled \"Isle of Happiness\", and presents an imagined peek inside The System as it attempts to understand and create happiness. As a generative artist I've always been fascinated by the tension between the logical nature of machines and the illogical nature of what it is to be human, especially when we talk about illogical things such as love and happiness.\n\nAfter scraping thousands of images from Instagram using the hashtag #myhappylife I used a GAN to create a latent walk through of these images. I then fed this into the system I had created, inspired by the grammar of machine circuity with the linear, grid-like nature of lines and tracks and pads alongside the more organic looking lines that are more about feel than sense, itself inspired by the dynamic flamboyant nature of art movements such as the Baroque and Rococo. This series of works is very much a combination of the aesthetics of machines and my own artistic biases \u2014 things that make _me_ happy. Can a machine truly understand and create happiness? That remains to be seen but I continue to be fascinated by the journey ahead.\n\nInspired by AI 2041 by Dr. Kai-Fu Lee and Chen Qiufan and released on the TRlab platform.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/ai2041\/6face263ea-1666621827\/trlab_ai2041_brendan_dawes_happiness_mainframe_000-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/ai2041\/6face263ea-1666621827\/TRLab_AI2041_Brendan_Dawes_Happiness_Mainframe_000.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/8bitmachinedreams","title":"8-Bit Machine Dreams","date":"1634596278","filters":"ai data nft homepage","excerpt":"8-bit video console games as sculptural souvenirs","text":"The second in the machine dreams series, this time using 8-bit console games to create generative sculptural forms from original gameplay.\n\nGames featured are Super Mario Brothers, Alex Kidd, Twin Cobra, Zelda and Megaman.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/8bitmachinedreams\/2e213fc67a-1640768775\/brendan_dawes_8bitmachinedreams_boss_battle-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/8bitmachinedreams\/2e213fc67a-1640768775\/Brendan_Dawes_8BitMachineDreams_Boss_Battle.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/oblivious1","title":"Your Nearest Exit May Be Behind You","date":"1634288768","filters":"nft pixels","excerpt":"Learning to look up","text":"In the wonderful children's book The Phantom Toll Booth by Norton Juster there's a chapter which has always resonated with me. The protagonist \u2013 Milo \u2013 arrives at a town were the population are so engrossed in their busy lives they forget to look-up. Eventually the very buildings that surround them begin to fade from view, yet nobody notices \u2013 they're oblivious. This cause and effect has always made me think of the time we spend distracted by screens and other such things, the fear of missing out and our ever shrinking attention span at the expense of the wider world around us \u2013 myself included. I love digital technology and all the opportunities it brings, but maybe every now and again we should stop for a moment and, unlike the inhabitants of that story, look-up.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/oblivious1\/0f1b73c5a0-1707253056\/brendan_dawes-oblivious-1-nearest_exit-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/oblivious1\/0f1b73c5a0-1707253056\/Brendan_Dawes-Oblivious-1-Nearest_Exit.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/frequencies","title":"Frequencies","date":"1632324678","filters":"cryptoart nft homepage music","excerpt":"A collaboration with musician Sion Trefor","text":"Somewhere in the stillness of the dark, a form sends music into the surrounding silence, punctuating the fabric of time and space with its vibrations, so that it may resonate with those who happen upon these beautiful frequencies. \n\nMusic by Sion Trefor.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/frequencies\/901074297e-1640886231\/brendandawes_frequencies_001-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/frequencies\/901074297e-1640886231\/brendandawes_frequencies_001.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/thepandoravariations","title":"The Pandora Variations","date":"1623339078","filters":"ai cryptoart nft homepage","excerpt":"A collaboration of music, choreography and generative art as a reaction to the pandemic, inspired by the myth of Pandora","text":"The Pandora Variations takes inspiration from the myth of Pandora and presents generative work with original music and choreography in five distinct, though connected parts; Hatred, Jealousy, Turmoil, Sickness and Hope.\n\nThe events of the last year have left an indelible mark on our world. We wanted to create a series of works which recognised not only the pain and loss during the pandemic but also, and most importantly, hope. After the evils of the world were released from Pandora\u2019s jar, hope remained. We felt this was a fitting reminder to us all how through all the anguish we should always look for hope.\n\nConcept and Generative Art by Brendan Dawes.\nMusic by [Logan Nelson](http:\/\/logannelsonmusic.com), performed by the [Calder Quartet](https:\/\/www.calderquartet.com).\nChoreography and performance by [Charlotte Edmonds](https:\/\/charlotteedmonds.com).\n\n[Auctioned at Sotheby's](https:\/\/www.sothebys.com\/en\/buy\/auction\/2021\/natively-digital-a-curated-nft-sale-2\/the-pandora-variations) on June 8th 2021","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/thepandoravariations\/6175719107-1630758546\/brendan_dawes_pandora_hatred_hero-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/thepandoravariations\/6175719107-1630758546\/brendan_dawes_pandora_hatred_hero.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/thecollectors","title":"The Collectors","date":"1621636278","filters":"data nft memories plastic homepage physical","excerpt":"Digital and Physical Sculptures born from Ethereum Transactions","text":"Every transaction on the Ethereum blockchain is denoted by a unique transaction ID or hash. Yet to me, rather than this simply being a matter of bookkeeping, it marks a moment in time, a moment when in this case a collector said, yes I'd like to collect this work for the first time.\n\nUsing these unique transactions The Collectors series creates three unique generative forms for three collectors of my work \u2013 WhaleShark, MetaKovan and Paris Hilton. These sculptures mark a non-repeatable moment in time and space, a totem of intent.\n\nEach NFT was a physical sculpture created in clear resin, such that they exist in both the digital and analogue worlds.\n\nAcquired by WhaleShark for The Vault.\n\nView on [KnownOrigin](https:\/\/knownorigin.io\/collections\/brendandawes\/the-collectors)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/thecollectors\/6d2d1cbed8-1640366164\/brendan_dawes_the_collectors_gazelli_001-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/thecollectors\/6d2d1cbed8-1640366164\/brendan_dawes_the_collectors_gazelli_001.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/satellites","title":"Satellites","date":"1620513078","filters":"data nft homepage","excerpt":"Algorithmic sculptures born from the Apollo 11 moon landing transcript","text":"Using a proprietary algorithm, sculptural forms are constructed using various phrases from the official transcript of the Apollo 11 mission. Each form is unique to each phrase and gently echoes the aesthetic of the Apollo 11 Eagle landing module.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/satellites\/5ec7d6ea47-1663770250\/brendan_dawes_satellites_ignition_sequence_starts-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/satellites\/5ec7d6ea47-1663770250\/Brendan_Dawes_Satellites_Ignition_Sequence_Starts.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/themoments","title":"Moments","date":"1617895878","filters":"ai data nft","excerpt":"Visualising moments in history captured on film, television or video","text":"Much of my work centers around memories and how we might represent these often fleeting moments, including ones which leave an indelible scar on our culture. This ongoing series uses certain iconic moments captured on tv, film or video and uses a generative process to create flowing sculptures.\n\nThe series currently features the assassination of JFK, the Apollo 11 moon landing and the moment the SAS stormed the Iranian embassy in London.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/themoments\/066f92ffbf-1625911418\/000_brendan_dawes_three_one_three-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/themoments\/066f92ffbf-1625911418\/000_Brendan_Dawes_Three_One_Three.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/theopponents","title":"The Opponents","date":"1616340678","filters":"ai data cryptoart nft","excerpt":"Digital sculptures formed from the 1994 arcade fighting game Tekken","text":"Inspired by The Wrestlers, a sculpture from ca. 300 BC now in the Uffizi collection, The Opponents uses AI to extract the two players from the 1994 arcade game Tekken to create both a moving generative piece of work as the players fight, together with three still images from that sequence. If wrestlers were used in ancient Roman times as muses for art, then why not the pixel-born subjects of a video game","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/theopponents\/078eb19ac3-1625753497\/brendan_dawes_the_opponents_1-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/theopponents\/078eb19ac3-1625753497\/Brendan_Dawes_The_Opponents_1.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/arcademachinedreams","title":"Arcade Machine Dreams","date":"1613428278","filters":"ai data nft","excerpt":"Classic video games create flowing forms","text":"Growing up in a seaside town on the Northwest coast of England in the early eighties meant every minute of the weekend was spent in all the video game arcades around the town centre. Yet there was one video game arcade that was a special place, on the ground level of one of the oldest hotels in the resort. With the windows blacked out, the only lighting inside came from fluorescent UV lights and when as as a teenager I would enter this place, hit by the wall of sound coming from the machines, it felt like another world.\n\nMy best mate Ken and I had our go-to games that we would shove all our ten pence pieces into, hoping to get our names on the all important high-score tables. Ken was a master of Defender, a game which struck fear into those that dare try it for the first time, yet rewarded those who persevered, ebbed on by its incredible sounds and fast-paced action. As much as I loved Defender, Tempest and Galaga were my games, spending hours honing my skills as the Human League's Fascination seemed to play on loop in the background.\n\nThese were special times which undeniably began my fascination with the creative power and possibilities of computers. So for this new collection, I recalled these fond memories and imagined what the dreams of some of my favourite video game machines might look like. Using actual footage from each game, I created a generative system which transposes time, movement and pixels to create flowing, abstract data sculptures \u2013 a retrospective memory totem for each of these games which meant so much to me growing up.\n\nArcade Machine Dreams was [released on NiftyGateway](https:\/\/niftygateway.com\/collections\/arcadedreamsopen) on the 15th February 2021.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/arcademachinedreams\/eea4e533f3-1614272872\/000_brendan_dawes_arcademachinedreams-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/arcademachinedreams\/eea4e533f3-1614272872\/000_Brendan_Dawes_ArcadeMachineDreams.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/theswan","title":"The Swan","date":"1611243078","filters":"ai data cryptoart nft","excerpt":"Creating a flowing sculptural form from an iconic ballet performance","text":"Using a [Natalia Makarova performance](https:\/\/www.youtube.com\/watch?v=9jiGjVQltH8) of the 1905 ballet The Dying Swan, time and choreography give rise to a flowing sculptural form, creating a physical manifestation of not only the performance itself but of the imperfect, human and beautiful nature of memories.\n\nMuch of my work explores the idea of time, space and in particular, memories. I've always been fascinated how memories might be visually represented, from my 2004 work Cinema Redux, to my genesis Cryptoart \/ NFT, [Black Mamba's Revenge](\/projects\/blackmambasrevenge). The Swan continues to go deeper into these themes, imagining sculptural like forms, born from often transient moments.\n\nThe Swan analyses the Makarova footage and transposes each moment so that time flows from left to right. In the same way our memories are not perfect facsimiles, the resultant form is \"fuzzy\", with some moments clearer than others.\n\nThe inspiration for these forms often comes from outside digital art, including the work of glass artist Sam Herman, the fashion creations of Alexander McQueen, the architecture of Zaha Hadid or the exquisite objects created by Ren\u00e9 Lalique. Through digital tools I'm continuing to explore the idea of digital sculptures, to ask questions about how we might represent digital objects through combinations of data, code and culture. \n\n\nThe Swan has been made available exclusively on [Makersplace](https:\/\/makersplace.com\/brendandawes\/the-swan\/) from 3:30pm PST on 21st January 2021.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/theswan\/06ba654022-1611267169\/brendan_dawes_the_swan_exposition-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/theswan\/06ba654022-1611267169\/Brendan_Dawes_The_Swan_Exposition.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/fieldnotes","title":"Field Notes Winter Edition 2020","date":"1606923078","filters":"generative client paper","excerpt":"99,999 unique generative snowflakes for the winter limited edition of Field Notes","text":"I've always been a big fan of [Field Notes](https:\/\/fieldnotesbrand.com) \u2013 the brand of pocket memo books with a huge following \u2013 especially their limited edition quarterly releases. So when Jim Coudal got in touch about an idea he had for the winter edition, I jumped at the chance to work on this dream project.\n\nEach of the 99,999 covers features a unique snowflake made using a generative process and a unique edition number \u2013 the first time Field Notes has ever done this, and the first time they've ever done a cover using a generative design process. \n\nHuge thanks to Jim, Brian, and Steve at Field Notes together with Lake County Press to make this ambitious project happen.\n\nYou can [read about the process of making this work](https:\/\/fieldnotesbrand.com\/products\/snowy-evening) over on the Field Notes blog, and be sure to [pick-up a few](https:\/\/fieldnotesbrand.com\/products\/snowy-evening) before they sell out.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/fieldnotes\/58e50dd613-1608646708\/000-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/fieldnotes\/58e50dd613-1608646708\/000.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/xdr","title":"Trend Micro Perspectives XDR","date":"1603411200","filters":"data client","excerpt":"Data-born generative motion piece for Trend Micro event","text":"Commissioned by Trend Micro, this work visualises 48 hours of threats detected using their XDR system.\n\nStarting out from a spreadsheet of data provided by the client, my brief was to elegantly and simply show how the XDR system easily highlights possible network attacks from an overwhelming amount of data.\n\nUsing a generative Voronoi system, I created a series of unique flower like objects, each representing one hour in a 48 hour period. The more complex the pattern, the redder the colour palette, the higher the risk factor and the more this alert needs to be looked into further.\n\nThe center visualisation of the XDR system is again made generatively, employing the use of a Lissajous wave to create an architectural like object to form the core of the piece. This was very much inspired by the beautiful organic forms of Zaha Hadid.\n\nAround the XDR system we see data flowing and analysed, eventually giving rise to the hi lighted alerts in the form of the generative flowers.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/xdr\/799da875af-1602150016\/featured-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/xdr\/799da875af-1602150016\/featured.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/choreographic","title":"Choreographic","date":"1595462400","filters":"data client","excerpt":"AI Driven Motion Studies","text":"Using the Dense Pose AI, motion studies analysing a Royal Ballet performance.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/choreographic\/f2366ae7c0-1606915141\/brndan_daws_movement_studies_dust-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/choreographic\/f2366ae7c0-1606915141\/Br\u039endan_Daw\u039es_Movement_Studies_Dust.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/trendmicroperspectives","title":"Trend Micro Perspectives","date":"1590969600","filters":"data client","excerpt":"Data born artwork with a musical motif","text":"Commissioned by [Trend Micro](https:\/\/www.trendmicro.com\/en_gb\/business.html) for their Perspectives Live Virtual Experience event, this piece of data-born work comprised of a 4K animation together with accompanying high-resolution images. \n\nAt the start of the project, Trend Micro sent me data detailing thousands of attempted attacks on various servers around the world, categorised with a threat level from low to very high. The client had asked me to create a piece which features a musical motif at its core, so the idea of \"let the music play\" was at the centre of my thoughts. No matter how many threats try to infiltrate, Trend Micro protects your system, and the music plays on.\n\nUsing the five threat levels, I created a system to create small cube-like representations for each threat type. The lower the threat, the simpler the cube, whilst the highest threat was visualised as being much more complex.\n\nAs the animation begins, we see the Trend Micro system begin to grow and protect what will eventually be the guitar. We see ribbons begin to flow around the guitar, representing a healthy working system. The flow of these ribbons is dictated by the amplitude of the music. Next, the threats appear and try to attack the system, yet are caught in the net like system Trend Micro has deployed.\n\nThe video and images were used widely across social media, on the event site and on the Trend Micro site itself.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/trendmicroperspectives\/3921c1e727-1592999719\/directions2020-guitar-close-up-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/trendmicroperspectives\/3921c1e727-1592999719\/Directions2020-Guitar-Close-Up.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/blackmambasrevenge","title":"Black Mamba\u2019s Revenge","date":"1586100678","filters":"ai data nft","excerpt":"Using AI to visualise the final fight scene in Kill Bill Vol. One","text":"Black Mamba's Revenge uses pixel sampling techniques together with AI to visualise the final fight scene from Quentin Tarantino's Kill Bill Vol. One.\n\nUsing the [Dense Pose machine learning algorithm](http:\/\/densepose.org), every second of the fight scene was processed, creating estimations for the human poses throughout the sequence. The same frames were also output as they appear in the film.\n\nNext, in Houdini, both sets of image data were then imported, and where a human pose was detected, those pixels or points were assigned to a group denoting a human form.\n\nTrails were then constructed from all the points, suggesting flow and movement through the sequence. Using the human form grouping created earlier from the AI, the points making up those trails were made thicker to distinguish the human imagery from the rest of the scene, shown in a much more delicate shattered form.\n\nThe final result, comprising of over eight million points, reveals the different sections of the sequence \u2014 from the bloody start, to the black and white and then blue chaos of the main massacre, to the quieter garden scene, with Black Mamba finishing victorious.\n\nIn some ways I see this is a partner piece to my 2004 [Cinema Redux](\/projects\/cinemaredux) work.\n\nLong-listed for the 2020 [Lumen Prize](https:\/\/www.lumenprize.com).\n\nLong-listed for the 2021 [Aesthetica Art Prize](https:\/\/aestheticamagazine.com\/artprize\/).\n\nGenesis piece in the world of CryptoArt, bought by [Whale Shark](https:\/\/knownorigin.io\/gallery\/197175-black-mamba-s-revenge-part-1).","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/blackmambasrevenge\/9a1466d712-1587470068\/000-black-mambas-revenge-1920x1080-v2-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/blackmambasrevenge\/9a1466d712-1587470068\/000-Black-Mambas-Revenge-1920x1080-v2.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/radiohead","title":"House of Cards LIDAR","date":"1583353674","filters":"data","excerpt":"A LIDAR created video for Radiohead's House of Cards","text":"In 2008, Arron Koblin and Google created a music video for Radiohead's House of Cards using just LIDAR data. Alongside the video was a public repository of around one minute of this LIDAR data.\n\nFollowing a suggestion on Twitter after someone had seen a technique I was playing around with, I ended up creating this short piece using the data.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/radiohead\/d315b8125d-1585992157\/featured-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/radiohead\/d315b8125d-1585992157\/featured.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/process","title":"The Process","date":"1578219812","filters":"paper","excerpt":"Limited Edition Screen Print","text":"Released through Produced for Use \u2014 my online boutique selling physical objects \u2014 The Process is a limited edition A5 screen print, showing my take on the creative process.\n\n[Buy from Produced for Use](https:\/\/producedforuse.com\/products\/process)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/process\/18442fcf17-1586186515\/000-pfu-003-flat-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/process\/18442fcf17-1586186515\/000-PFU-003-Flat.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/silentstate","title":"Silent State","date":"1571961600","filters":"physical","excerpt":"Iconic electronics reframed as art","text":"Silent State pays homage to iconic electronics, freezing in time popular consumer objects and reframing them as artworks to be hung and displayed in your home, office or gallery.\n\nUsing a vacuum forming process, impressions are taken from the original objects, mounted, framed and protected behind clear perspex.\n\nThe first three objects in the series feature impressions of the Braun ET55 calculator, the Nintendo Game Boy and the Nokia 3310.\n\n[Available from Produced for Use.](https:\/\/producedforuse.com\/products\/silentstate)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/silentstate\/56ae7b94f7-1572692331\/pfu-silent_state-braun_et55-flat-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/silentstate\/56ae7b94f7-1572692331\/PFU-Silent_State-Braun_ET55-Flat.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/manifestoformyself","title":"Manifesto for Myself","date":"1567340183","filters":"print paper","excerpt":"Limited edition screen print","text":"A spin-off from the original Notes to Myself, Manifesto for Myself is a limited edition A5, two-colour screen print featuring some of my personal thoughts on creativity I've jotted down over the years.\n\nPrinted by Harvey Lloyd Screens.\n\n[Available from Produced for Use](https:\/\/producedforuse.com\/products\/manifestoformyself).","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/manifestoformyself\/745e59df8b-1570620703\/pfu-manifesto-bottom-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/manifestoformyself\/745e59df8b-1570620703\/PFU-Manifesto-Bottom.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/herearoundbeyond","title":"Here, Around and Beyond","date":"1560173527","filters":"data","excerpt":"Visualising Conference Attendees","text":"As a follow on from my [Art of Cybersecurity](\/projects\/artofcybersecurity) work for Trend Micro, I was kindly asked to deliver a keynote at a Trend Micro Partner Event in Heidelberg. As part of that I was asked if I could create an image for the event that would be given to each attendee as a gift. \n\nTo create this image, Trend Micro shared the attendee data with me which contained metrics such as where the attendee was coming from, their gender and if they were vegetarian. \n\nAs well as the data I was given I took a look at where this event was taking place, as I always like to look at the surrounding context. Heidelberg is a very beautiful German town, surrounded by lush forest, so I felt I needed to create something that had a suggestion of the surrounding organic nature.\n\nAfter several iterations, the final image, created in Houdini, used a series of three concentric disks. The larger out disk represented on of the four countries attendees came from \u2014 mostly Germany but also included Austria, Switzerland and Ireland. The middle disk represented if they were vegetarian or not \u2014 green if they were. The smallest disk was black for male and white for female. Intertwined within all this are branch like structures, inspired by the surrounding forest, but also to represent the connections that are made at these type of conferences.\n\nThe image was printed as an A5 postcard, presented in a biodegradable sleeve, made from corn starch and given to each attendee at the end of my talk. They seemed to love it so much, a large queue developed so I could then sign each one.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/herearoundbeyond\/4889546eea-1560171286\/trendmicro-partner_talk_1000x1419-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/herearoundbeyond\/4889546eea-1560171286\/trendmicro-partner_talk_1000x1419.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/beyondtellerrand2019","title":"Beyond Tellerrand D\u00fcsseldorf 2019 Titles and Graphic Design","date":"1557705600","filters":"print client","excerpt":"Animation and graphic design for German creative festival","text":"As I continue to work with Houdini, I find it always best to learn when making an actual project. I've mentioned to Marc Thiele who runs the wonderful Beyond Tellerrand events, that one year I'd love to do the titles and associated design. After an email exchange at the beginning of the year, D\u00fcsseldorf was where I would be able create something for Marc and his event.\n\nI wondered about oscillators \u2014 in that each attendee acts like an oscillator \u2014 interacting with others which in effect create interference patterns. Patterns that may be new connections, new opportunities, new learnings. With that core concept in mind I then set about creating a system in Houdini that would allow me to create such patterns \u2014 a combination of Vex code and nodes.\n\nI also needed a soundtrack for the titles, and so I turned to Tobi Lessnow \u2014 someone I'm lucky to say is a friend, and also is the amazing DJ \/ Musician at the Tellerrand events. Tobi nailed it straight away, with his music suggesting curiosity, rather than so many titles of this kind I see that are dark and foreboding.\n\nThe final pieces comprised of sixteen posters \u2014 one for each speaker and three just with Beyond Tellerrand. The posters used a graphic motif of an edge \u2014 Beyond Tellerrand roughly translates as beyond the edge, so negative space was employed to create this edge, with the interference patterns happening on the other side of the edge. The typeface was Walbaum.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/beyondtellerrand2019\/0479bfd53e-1558012412\/beyondtellerrand-2019-poster-bt_1_1356x1920-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/beyondtellerrand2019\/0479bfd53e-1558012412\/beyondtellerrand-2019-poster-bt_1_1356x1920.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/artofcybersecurity","title":"The Art of Cybersecurity","date":"1551657600","filters":"data client","excerpt":"Beauty from cybersecurity data for Trend Micro","text":"Commissioned by [McMillan](https:\/\/www.mcmillan.com) for [Trend Micro](https:\/\/www.trendmicro.com\/en_gb\/business.html), The Art of Cybersecurity is a series of images, together with a 4K animation born from cybersecurity threat data.\n\nThe work features three main components \u2014 the threats, represented by black obelisk style objects, the system which detects and deals with these threats, represented by an organic mesh like structure, and finally the creativity that is allowed to flow because the threats have been neutralised.\n\nThe main mesh shapes are formed from the process of splitting the data into five different industries \u2014 media, banking, government, technology and retail. I then made a simple algorithm which would create a form based on these industries, so that each mesh was unique.\n\nEach threat relates to a threat metric derived from the data, whilst the flow patterns of the creativity strands were influenced from metrics in the data as well as the space carved from the form itself.\n\nThe work was first shown at the RSA Conference 2019 in San Francisco, then rolled out globally across the Trend Micro site and marketing materials.\n\nSoftware used: Houdini, Processing, Vim, HitFilm Express","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/artofcybersecurity\/abf4bacd97-1780843577\/banner-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/artofcybersecurity\/abf4bacd97-1780843577\/banner.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/vivobarefoot","title":"Vivobarefoot","date":"1545259285","filters":"data client electronic","excerpt":"Capturing and visualising data for Made to Feel campaign","text":"Shoe company Vivobarefoot asked me to work with them on their Made to Feel campaign to capture data and to visualise what it means to feel the earth beneath your feet when wearing their shoes.\n\nDuring a week long photo shoot I captured location and environmental data using a special bespoke electronic device I had made, nicknamed VERA \u2014 Vivo Environmental Recording Apparatus. Alongside this device was the use of Arion shoe sensors together with an open source brain scanner.\n\nIn the following weeks I took this captured information and created a bespoke app to play with the data against the shots from the new photo campaign, using location, date, time, wind speed, temperature, shoe data and other captured metrics. \n\nThe final visuals created a flowing terrain influenced by the wind speed \u2014 the higher the speed the greater the amplitude and frequency of the terrain. Shoe data was then mapped out across the images pertaining to that shot, together with various other elements to make high resolution images and animations for use on Instagram and on the Vivobarefoot website.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/vivobarefoot\/24803f26ed-1550661087\/vivo-site-00000-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/vivobarefoot\/24803f26ed-1550661087\/vivo-site-00000.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/morfff","title":"Morfff","date":"1541161112","filters":"physical","excerpt":"The letter holder made from code and concrete","text":"Morfff is a letter and note holder made from a purely digital coded process, yet realised in very analog concrete.\n\nIt started out as a form on my screen which I then 3D printed on my Makerbot. Over the next few months I used it on my desk, and then in our hallway to hold and organise letters and other such things. It became an invaluable part of our home, so much so that I then got to work on how I could bring this out as a product via my newly formed retail label, [Produced for Use](https:\/\/producedforuse.com\/).\n\nAfter prototyping further, using a mould I created on a [Formbox](https:\/\/www.mayku.me) and then cast from concrete, I decided to push the button on professional manufacture.\n\n[Morfff is now available to buy](https:\/\/producedforuse.com\/products\/morfff\/) at Produced for Use.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/morfff\/c2525c7dd3-1543422556\/pfu-morfff-0000-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/morfff\/c2525c7dd3-1543422556\/PFU-Morfff-0000.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/pluralsightlive2018","title":"Pluralsight Skill Sets","date":"1535634162","filters":"data client","excerpt":"1.3 million assessments visualised as clusters of skills","text":"Commissioned by [Pluralsight](http:\/\/pluralsight.com\/) for Pluralsight Live 2018, this work visualises over 1.3 million assessment scores to create both an overview of all the skills people can learn on Pluralsight as well as creating clusters of roles such as Server Administrator or Web Developer.\n\nFirstly, assessments were grouped together in their individual skill sets such as web developer etc. Once in these groups each assessment was then mapped across that cluster using time it took to complete an assessment, so that a longer length of time was on the outside edge and shorter time was nearer the centre. Colour and size of each circle representing an assessment was mapped to the individual score.\n\nThe work was presented live on-stage during the final day keynote in Salt Lake City to over 2500 attendees.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/pluralsightlive2018\/88445b8028-1543422567\/featured-100x100-crop-q50.png","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/pluralsightlive2018\/88445b8028-1543422567\/featured.png"},{"url":"https:\/\/brendandawes.com\/projects\/embraer","title":"Embraer Data Streams","date":"1531731630","filters":"data electronic installation","excerpt":"LED and AR installation at the Farnborough Airshow for Embraer","text":"Commissioned by Gravity London for Embraer, the third largest aircraft manufacturer in the world, an installation at the 2018 Farnborough Airshow revealing to trade customers the power of Embraer's real-time data analysis for making key business decisions.\n\nEmbraer's system sends over 15,000 data points from their state-of-the-art jets to the ground crew. Whilst this can be overwhelming, the Embraer system prioritises these messages in respect of the airlines business needs. Yet how do you communicate the benefits of such a system in a dynamic way that will get visitors interested enough to find out more.\n\n\nTo do that I came up with the idea of visualising data falling through the ceiling \u2014 as if coming from a jet above \u2014 and then have visitors explore the data through an AR iPad app, which also revealed the benefits of such a system.\n\nAfter putting together a team of people, the installation was created and constructed over a period of four weeks, including fabricating thirty, one metre long steel enclosures, wiring 1800 LEDs, designing and making an AR app and creating an electronic control system to drive the installation.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/embraer\/665b41f394-1543422517\/embraer-0000-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/embraer\/665b41f394-1543422517\/embraer-0000.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/notestomyself","title":"Notes to Myself","date":"1525189423","filters":"paper","excerpt":"Creative inspiration and interruption through a notebook, poster and pencils.","text":"Notes to Myself acts as creative inspiration and interruption through a notebook, poster and pencils. \n\nThe notebook features a selection of thoughts on making things, together with places for you to make it your own using the spaces in-between and the code-made grids.\n\nThe three pencils \u2014 made in New York City and stamped in gold foil on a 1960s Kingsley hot-foil press \u2014 feature a further message about the importance of silence and the power of subtraction.\n\nThe poster features reminders of some of the things learned over several years, ready for you to hang in your home, studio or Gothic mansion.\n\nPresented in a custom-made box, duplex printed on GF Smith papers.\n\nAvailable via [Produced for Use](https:\/\/producedforuse.com\/products\/notestomyself)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/notestomyself\/91e2f842ac-1534863193\/pfu-notes_to_myself-shop_images_0000_layer_7-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/notestomyself\/91e2f842ac-1534863193\/PFU-Notes_to_Myself-Shop_Images_0000_Layer_7.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/plasticplayer2","title":"Plastic Player 2","date":"1517270400","filters":"electronic physical plastic","excerpt":"An open-source analog interface for digital music","text":"A follow up to the original Plastic Player – my device for fusing the best of analogue and digital music – this time made smaller, with a 3D printed enclosure, completely new electronics and published as open-source.\n\nWhen I published the original I got a lot of emails asking if it would ever be made as a commercial product. Whilst I'm sure it might sell a few units, the journey going from a prototype to full product, complete with back-end system not to mention all the support that would be needed is a big one, so instead I decided to redesign it and publish all the details on [ Github ](https:\/\/github.com\/brendandawes\/PlasticPlayer), where anyone can go along and make their own and of course improve on it.\n\nI use mine every single day and it's as real joy to do so. I'm looking forward to seeing what people do and how they make it their own.\n\n[Plastic Player on GitHub](https:\/\/github.com\/brendandawes\/PlasticPlayer)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/plasticplayer2\/428ded5c27-1517315917\/plasticplayer01-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/plasticplayer2\/428ded5c27-1517315917\/PlasticPlayer01.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/amongsttheleaves","title":"Amongst The Leaves","date":"1515456000","filters":"data client","excerpt":"Nature inspired physical data objects","text":"David Hunter — Associate Senior Lecturer in graphic design at London's Ravensbourne University — very kindly asked me to take part in his forthcoming book _Data Walking_, visualising a years worth of data captured around the Ravensbourne campus.\n\nMy response to the brief was a series of physical data objects you can hold in your hands to get a \"feel\" for the data collected on a certain day.\n\nInspired by the shell of a Horse Chestnut conker, these forms are designed to be put back into the environment alongside other fallen debris, for others to find and to ponder other. Each form uses the sound data collected on three different days throughout the year.\n\nWhilst currently 3D printed using a wood based PLA, in the future might we bump into this type of data formed in real-time from self-assembling nano-bots, so that this often invisible though ever-present data becomes a familiar part of our landscape.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/amongsttheleaves\/0ea4a66dde-1515539036\/p1000160-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/amongsttheleaves\/0ea4a66dde-1515539036\/P1000160.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/pwc","title":"Carefully Everywhere Descending","date":"1507680000","filters":"data electronic installation work client","excerpt":"Real-time data installation for\nPricewaterhouseCoopers' London Data Lab","text":"Data is constantly flowing around us, silently making its way through the city \u2014 much like the River Thames just a few meters away from the Data Lab. Yet unlike this London icon its movement passes unnoticed, devoid of physical form, invisible and untouchable.\n\nA collaboration with artist Kate Egan, Carefully Everywhere Descending gives physical form to this usually unseen flow of data, eschewing hard cold screens and instead transferring the cities\u2019 data using light and tactile fabric to punctuate the space through a series of undulating cubes.\n\nReal-time Twitter data reveals mentions of London versus New York as well as mentions of PwC. Tube data appears as gently flowing lines \u2014 the bigger the wave the better that tube line is running \u2014 whilst real-time weather data creates random clouds, moving across the wall according to current wind speeds, coloured by temperature data.\n\nThe installation features 220 bespoke fabricated cubes, each containing 4 digitally addressable LEDs on custom-made circuit boards. The cubes were then covered in acoustic fabric to diffuse the light and move them away from the idea of screens and how we usually might consume data.\n\nThe system is then controlled via bespoke software featuring a touch-screen allowing visitors to the Data Lab to switch to the different data sources.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/pwc\/b7a3809374-1510046559\/feature-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/pwc\/b7a3809374-1510046559\/feature.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/chairs","title":"Generative Chairs","date":"1507040899","filters":"pixels","excerpt":"An AI creates over 2000 impressions of modernist chairs","text":"Using a Deep Convolutional Generative Adversarial Network, were my computer was trained to understand what a modernist style chair looks like, an image was created of over 2000 of these machine made ideas.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/chairs\/ade4085076-1537278368\/chairs-001-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/chairs\/ade4085076-1537278368\/chairs-001.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/factory","title":"Every Year a Sound, Every Sound a Shape","date":"1497484800","filters":"time pattern client pixels","excerpt":"Sound visualisations for legendary sound production house","text":"Commisioned by [Peter & Paul](http:\/\/peterandpaul.co.uk) for Factory, a series of twenty visualisations to celebrate twenty years of Factory's amazing output. \n\nWhen I originally started sketching out ideas for this work, early on I wanted to show how sound might look exploding from a speaker. I also wanted to make sure that every single element of the sound, no matter how small, was present in the resulting visualisations. It's that level of detail in Factory's work that has seen them win so many awards over their twenty year history. Finally I wanted them to look like a collection or a series of works, using the same visual grammar but each one unique within that.\n\nThe final output was a collection of HD videos to be used on the new [Factory website](http:\/\/factory.uk.com\/about\/timeline\/) as well as high resolution prints which were used to send to Factory's clients and friends to say thank you for the support over twenty years.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/factory\/8d3833f5d6-1497797106\/factory_1997-factory-timeline_opening-rev2.mp3_23040x12960-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/factory\/8d3833f5d6-1497797106\/Factory_1997-Factory-Timeline_Opening-REV2.mp3_23040x12960.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/fermata","title":"Fermata","date":"1490745600","filters":"data client installation","excerpt":"Visualising interactions in and around a building","text":"Commissioned by [Bruntwood](http:\/\/bruntwood.co.uk) for the foyer of their new Neo building, Fermata visualises the real time interactions in and around the building to create a constantly evolving artwork.\n\nIn musical notation a fermata denotes a note should be held beyond its normal duration. Inspired by this idea of prolonging moments and the rhythm of a place of work, Fermata consumes various data feeds and constructs abstracts representations of those feeds on the large 30 screen display. Visitors passing through the foyer trigger flowing trails, coloured by the clothes they're wearing. The current wind speed and wind direction influence the movement of these trails. A large mesh-like object undulates in the background, coloured by the buildings' current energy usage, from green for low energy all the way up to red for high energy usage. Finally social media chatter about Neo and Manchester create spiky spheres, punctuating the canvas, with their size and speed governed by the size of the tweet.\n\nFermata is on display for three months from the 30th March 2017 at [Neo](http:\/\/bruntwood.co.uk\/our-locations\/manchester\/neo\/).\n\nPhotographs by [Ben Blackall](http:\/\/www.benblackall.co.uk) and [Jody Hartley](http:\/\/jodyhartley.co.uk) \n\nFor press enquiries please contact Fiona McGarva at [Sundae Communications](http:\/\/www.todayissundae.co.uk\/).","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/fermata\/f6300fdcb3-1492881379\/3817-neo-0161-ben-blackall-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/fermata\/f6300fdcb3-1492881379\/3817-Neo-0161-Ben-Blackall.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/platts","title":"Platts 360 Visualisation","date":"1487548800","filters":"data client installation","excerpt":"Visualising 3000 shipping routes","text":"Commissioned by Brand Culture for [Platts](http:\/\/www.platts.com), an animated visualisation showing the journey of over 3000 ships created from five months of historical shipping data.\n\nThe visualisation was created for the Igloo 360 degree wrap-around projection system for display at the London Oil Forum at the Mayfair Hotel in London in 2017, using a bespoke app I created in Processing that allowed me to create 8000 x 1000 pixel videos that were then composited in Adobe Premiere for the final piece. \n\nProbably my favourite parts of this project were the happy accidents that appeared as I started to play around visualising the data. Firstly there is no map displayed at any point. Instead the map of the world is creatad entirely by the small dots making up each of the ports around the world. Secondly, as I was working on a land avoidance system that the ships could follow, I created a kind of \"crow flies\" visualisation of various types of shipping routes, something that I thought the client wouldn't be into. As it turned out they loved these crow-flies interpretaions of their data, so much so that these graphics were used as the visual for the official invite to experience the visualisation during the oil forum event.\n\nThe work continues to be used at other events around the world as well as existing as a reworked, regular HD version for internal presentations. \n\nThe video shows the standard HD version of the work.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/platts\/5bcfe7744b-1502894310\/20170216_151010-150_3572-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/platts\/5bcfe7744b-1502894310\/20170216_151010-150_3572.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/plasticplayer","title":"Plastic Player","date":"1483056000","filters":"electronic physical plastic","excerpt":"A Playful Analog Interface for Digital Music","text":"I'm a big fan of digital music, especially Spotify. The ability to dial-up a much loved song I've not heard for ages or discover new music are just some of the benefits I never tire of.\n\nYet the lack of physicality to this digital medium has always left me wanting. I still own vinyl and a turntable and I love the ritual of physically flicking through what to place on the platter and then wait for the needle to drop on the spinning vinyl.\n\nSo having had this idea sketched out in many sketch books over the years I thought it was about time I made an attempt at bringing these two things together.\n\nThe system consists of two main components \u2014 a Raspberry Pi running PiMusicBox connected to my 50 year old B&O stereo, and an Arduino Yun with an NFC shield. The \"albums\" are created from a box of slide mounts I've had hanging around for a long-time with tiny NFC stickers on the back to identify each album or play-list. When I drop an album in place on the device the Arduino Yun identifies the tag, matches it to a specific album, makes a backlight come on and then over Wifi communicates with the PiMusicBox API to play that album or Spotify playlist.\n\nRemoving the album pauses that track and placing it back on the device resumes play. The buttons at the side control next, previous track and also an additional stop track function. To be honest in my day to day to use I've found that these buttons mostly go unused so in future versions I'll probably be removing them.\n\nI've found it's really satisfying choosing what I want to listen to in this way; no need to fire up an interface to Spotify \u2014 I just visually pick an album and place it on the device, much like placing vinyl on a turntable. \n\nIt's often easy to romanticise the past, convincing ourselves that things were better back then when really I think that's just not the case. I've discovered way more music since moving to Spotify then I ever did in record shops. What I do like though is the physicality of choosing an album to play and this system is an attempt to blend the good parts of both worlds. The future will continue to be digitised and I embrace that, but I think there's a space in between the digital and the analog to create interactions that are filled with the inconvenience of what it is to be human.\n\nImages and further info available in the [Press Kit](https:\/\/www.dropbox.com\/sh\/vmnx2rxwkmc9dwr\/AACPDfxqR7ICZE4QakekgX8ja?dl=0)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/plasticplayer\/cb389048af-1483274348\/plastic-player-001-100x100-crop-q50.png","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/plasticplayer\/cb389048af-1483274348\/Plastic-Player-001.png"},{"url":"https:\/\/brendandawes.com\/projects\/nowboarding","title":"Now Boarding","date":"1480550400","filters":"work physical paper","excerpt":"Passenger Tickets of Legendary Movie Characters","text":"I've always been fascinated by the idea of fate and how events and the decisions we make lead us to certain places. This idea is at the heart of probably every film that's ever been made, were a central character is thrust into a situation were their often normal everyday life becomes extraordinary. \n\nLooking back on these events there will often be a trail of evidence left behind leading up to these new extraordinary situations that act as markers in a time-line. Airline tickets can be one such marker.\n\nNow Boarding takes that idea and creates airline passenger tickets for some of films' most legendary characters. As John McClane travelled from New York to Los Angeles he had no idea of the events that would unfold in the following hours. His airline ticket is in eventuality his ticket for the adventure that was about to take place.\n\nThe first collection features six films across four decades and is available only from the [Richard Goodall Gallery](http:\/\/www.richardgoodallgallery.com\/rggstore\/advanced_search_result.php?search_in_description=1&keywords=now+boarding&x=0&y=0).","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/nowboarding\/deddd2d388-1483814030\/featured-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/nowboarding\/deddd2d388-1483814030\/featured.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/theartoftransactions","title":"The Art of Transactions","date":"1476316800","filters":"data systems work client pixels","excerpt":"Organic digital structures born from payment transaction data","text":"Commissioned by [Adyen](http:\/\/adyen.com), The Art of Transactions takes anonymous payment transaction data and creates organic digital structures born from the data characteristics of each payment.\n\nWith this piece I asked myself what if you could peer inside this system and see payments being added to the network. Rather than create some kind of representation of networks I instead wanted to create a world where these delicate moments seemed to float down into the network and suggest they are almost delicate in nature. Each representation is constructed from various parts of the data \u2014 the shape is born from the transaction category \/ vertical whilst the texture is derived from the type of device that was used. The colour is then informed by where in the world the payment took place.\n\nAs the final piece took shape I was reminded of ancient Japanese prints or hand-drawn collections of flowers you might find in a botanist's journal. What I wasn't reminded of was what we normally thing of as data, networks or computers, asking what can or should data look like?","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/theartoftransactions\/a200f889b7-1476721117\/2016-10-12-15-26-01-169-100x100-crop-q50.png","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/theartoftransactions\/a200f889b7-1476721117\/2016-10-12-15-26-01-169.png"},{"url":"https:\/\/brendandawes.com\/projects\/cruk","title":"Cancer Research UK Collaborations","date":"1470614400","filters":"data client paper physical","excerpt":"Visualisation for Cancer Research UK Research Annual 2016","text":"Commissioned by [Someone](http:\/\/www.someoneinlondon.com) for [Cancer Research UK](http:\/\/www.cancerresearchuk.org), a data visualisation created for the cover of CRUK's 2016 Research Annual, showing the the far-reaching collaboration between scientists all across the world fighting to beat cancer. \n\nEach country is made up of dots, each of which represents another country they've collaborated with on a scientific paper. Lines then connect these collaborators, the thicker the line the more papers that have been collaborated on. I wanted to create an image that attempted to convey the flurry of constant activity between the different countries, so when you see it as a whole you think wow \u2014 so many people working across the world with each other in the fight against cancer. \n\nSo often with this kind of work it's the surprises that spring forth from such a system that I take a personal delight in. In this case it was the little outlying countries such as Cuba, Barbados or Syria, all part of the bigger story of people across the world, irrespective of borders or political differences to rid the world of these myriad of diseases that touch so many of us. \n\nRead more about the research and download a PDF of the visualisation on [Cancer Research UK](http:\/\/www.cancerresearchuk.org\/funding-for-researchers\/pioneering-research-201516-our-annual-research-publication1).","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/cruk\/5cf2fcb193-1781005874\/0001-cruk-connections-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/cruk\/5cf2fcb193-1781005874\/0001-cruk-connections.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/citydensity","title":"City Density as Type","date":"1468281600","filters":"data pixels","excerpt":"Typographic expressions of city population density","text":"As part of a recent data workshop I was running in New York, one of the datasets we used during the course of the day was this one from [citymayors.com](http:\/\/www.citymayors.com\/statistics\/largest-cities-density-125.html) listing population density in various world cities. \n\nFor one of the examples I began to play with the idea of displaying a cities density (people per square kilometre) by creating city-like typographic expressions of that density. The more crammed and taller the buildings within the boundaries of the type, the more dense a place. I think you really feel a sense of claustrophobia when you view Mumbai, especially when you compare it to somewhere like Portland or Houston. I also like that the city becomes a bit harder to read the more dense it is, suggesting a real lack of breathing space.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/citydensity\/f04743eb4a-1472157727\/beijing-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/citydensity\/f04743eb4a-1472157727\/beijing.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/flipremote","title":"Flip Remote version 4","date":"1461024000","filters":"electronic physical","excerpt":"Same again but with lights","text":"Another version of a wireless remote for my presentation software, this time slightly smaller, less buttons but ones that light up.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/flipremote\/4b90a00d54-1493655982\/000_flipremote4-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/flipremote\/4b90a00d54-1493655982\/000_flipremote4.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/fitctokyo2016","title":"FITC Tokyo Identity","date":"1455321600","filters":"time pattern client pixels","excerpt":"Identity and titles for design conference","text":"Created for the 2016 [FITC](http:\/\/fitc.ca) design and technology conference in Tokyo, the design for both the identity and titles centred around the idea of computer as _possibility machine._ Inspired by the work of computer graphics pioneer John Whitney and titles supremo Maurice Binder, the work aims to show the infinite possibilities brought through constraints, using only circles in various patterns of motion.\n\nAll the graphics and movement were created and outputted directly in Processing. The audio was sampled from a Bell Labs information film from the Prelinger Archive \u2014 now in the public domain \u2014 talking about the power of computers within the design process. The beepy soundtrack was made from sampling various parts of the film and then making loops in Reason to remix the composition, with various vocal samples laid over the top.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/fitctokyo2016\/9375ee19a1-1472158182\/fitc-tokyo-dots-landscape_delivery-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/fitctokyo2016\/9375ee19a1-1472158182\/FITC-Tokyo-Dots-Landscape_Delivery.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/airbnb","title":"Local Murmurs","date":"1453420800","filters":"systems electronic work iot client installation plastic","excerpt":"Story-sharing installation for Airbnb at the 2016 Sundance Film Festival","text":"Commissioned by [Civic Entertainment](http:\/\/civic-us.com) for [Airbnb](http:\/\/airbnb.com), Local Murmurs was an installation that allowed people to share stories about their neighbourhood via SMS which could then be printed on one of twelve tiny custom-made printers by visitors to the Airbnb Haus in Park City during the 2016 Sundance Film Festival.\n\n####Creating a story-sharing system\n\nI'm always keen with my work to create environments that people can play within. In this case it was all about enabling people to tell and share stories about the places they lived or visited and the people they've met along the away. Early on as I discussed the project with the Civic and Airbnb team we all felt text messages are still one of the simplest ways to send messages; it's easy, fast and works pretty much universally no-matter what device people are using.\n\nThe system itself comprised of four main elements \u2014 a backend system to handle incoming SMS, the serving of the stories as well as general admin; the industrial design and 3D printing of the cases; the design and build of the printers including the electronics and finally the Internet connectivity functionality. \n\nFor the backend I write a Node based service which integrated with the Twilio SMS API, all hosted on Red Hat's Openshift platform. To design the cases I used the wonderful Fusion 360 from Autodesk, which allowed me to not only design the cases but also virtually fit the components inside to make sure everything fitted.\n\nFor the connectivity I used Electric Imp \u2014 something I've used many times and has never let me down in mission critical situations.\n\nOver several weeks cases were printed, electronics assembled, server built and tested and even power cables were hand-made using beautiful fabric cable made on looms in Milan. Eventually everything came together ready for installation in Park City. \n\n\n\n####Install\n\n\n\nOn arriving in a very snowy Park City in Utah, the Airbnb Haus was a hive of activity as everyone was busy getting all the elements of the house finished. Greg and Ben from [Wow](http:\/\/be-wow.com) \u2014 who were designing the Haus experience \u2014 showed me what they had in mind for installing Local Murmurs and it looked perfect, with suspended printers surrounded by what would be dense curtains of printed out stories.\n\n\nOnce the Airbnb Haus opened for business, the reaction to the installation was wonderful to see, with thousands of stories being printed and shared over the course of a week. The stories themselves were of a very high quality with some great tales being shared, from tips about where to find a great coffee to personal stories about inspirational characters in people's neighbourhoods. \n\nSpecial thanks to Civic Entertainment and Airbnb for the opportunity to be part of such a great event.\n\nInstallation photos by Wow Atelier and Civic Entertainment.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/airbnb\/b3b01791e4-1472157473\/000-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/airbnb\/b3b01791e4-1472157473\/000.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/starcount","title":"Starcount","date":"1452470400","filters":"data time client pixels","excerpt":"Visual branding for data insights company","text":"(video: https:\/\/vimeo.com\/153667847 width: 620 height: 348)\n\nMuch of my work with data is about visually simplifying often complex ideas so they can then clearly communicate an idea or a story. In 2015, [Starcount](http:\/\/starcount.com) CEO Edwina Dunn got in touch with me to help them do exactly that.\n\n####Process\n\n(image: iterations.jpg width: 620 link: iterations.jpg)\n\nAs with any project, iteration is a key part of the process when trying to find the _shape and form_ of what you're trying to create. So with that in mind, here's a few moments from that iterative process.\n\n####Giving shape to the algorithm\n\nStarcount uses powerful algorithms to create insight into the different data streams it watches, so early on I had the idea of giving shape to an abstract representation of that algorithm. With all my work I usually start off working in monochrome, so colour doesn't become a distraction and instead we can concentrate on the form of the thing. \n\n(video: https:\/\/vimeo.com\/154031622 width: 620 height: 348)\n\nWe all felt there was something interesting watching this shape change form, as if it was reacting to the data it was consuming. \n\n####Data streams\n\nAt this point there wasn't any representation of these data streams so it was then a case of creating a few interactive _sketches_ to see how the representation of data might flow across the algorithm and how I might show the algorithm reaching out into the stream. \n\n(video: https:\/\/vimeo.com\/154032912 width: 620 height: 620)\n\nAfter many iterations, including the idea of a creating a vortex from the found data, the composition started to take shape with the addition of multiple data streams.\n\n(video: https:\/\/vimeo.com\/154033785 width: 620 height: 348)\n\n####Forming the identity\n\nOften when starting work such as this you're not really sure where it will end up, but I think you have to be open to other possibilities that may suddenly appear beyond what you thought the work was about. With this piece of work the final output was not only a video and a series of visuals they could use to communicate their offering but went on to form the visual identity for the company itself. \n\n(image: starcount.jpg width: 620)\n\n>Our work with Brendan helped to transform our branding and, in turn, how we communicate with our prospective clients. Brendan's ability to grasp our complex data concepts and transform them into simple and communicative visuals was incredible and, as a result, we now use one of these stunning visuals as our logo. \n\n>Brendan gained a complete understanding of what our data can achieve and then worked quickly and independently to turn this understanding into the new branding that is more fitting and effective than we could have hoped.\n\n\u2014 Edwina Dunn, CEO, Starcount, 11 January 2016","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/starcount\/e611770559-1472158838\/000_001-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/starcount\/e611770559-1472158838\/000_001.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/theshapeofdata","title":"The Shape of Data","date":"1448928000","filters":"data systems client pixels","excerpt":"Creating time based structures from real-time data","text":"Commissioned by Escape Technology for Intel for the HP Discover event in London, _The Shape of Data_ takes the real-time happenings on Twitter and for every minute, creates a physical like structure for that moment representing the popularity over time of selected hashtags. At the start of each _capture_, text accompanies each moment. Then, as time passes, the text becomes less important as the expected transforms into the unexpected, giving form to these passing moments.\n\nOver the course of three days, thousands of images were created, representing the constantly shifting pattern of conversation on Twitter.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/theshapeofdata\/1c93bfec09-1472159019\/1448462023-100x100-crop-q50.png","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/theshapeofdata\/1c93bfec09-1472159019\/1448462023.png"},{"url":"https:\/\/brendandawes.com\/projects\/bigsoftie","title":"Big Softie Wireless Remote","date":"1439078400","filters":"electronic handheld physical","excerpt":"Soft Circuit Presentation Remote","text":"Big Softie is an e-textile version of my [Flippin' Big Remote](http:\/\/brendandawes.com\/projects\/flippinbigremote) that I use to control my open source presentation software, [Flip](https:\/\/github.com\/brendandawes\/Flip).\n\nWhilst I love the original remote, it was very large and probably never going to make it through airport security, with all its exposed wires and switches that would no doubt raise suspicion. Big Softie is a much more simplified, friendlier version, taking into account the surrounding context, namely being carried in luggage. So why not make it look like something that is typically carried in luggage?\n\nUsing soft circuit materials such as conductive fabric and conductive thread, Big Softie is the opposite of what you would normally think of when thinking about digital devices.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/bigsoftie\/93665c8f5c-1493561108\/000_bigsoftie-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/bigsoftie\/93665c8f5c-1493561108\/000_bigsoftie.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/exploringdeepcyberspace","title":"Exploring Deep Cyberspace","date":"1435276800","filters":"data time client web","excerpt":"Visualising the real-time flow of data through five of the Internet's biggest platforms","text":"In many ways a partner piece to [The Invisible Infrastructure](http:\/\/www.theatlantic.com\/sponsored\/seagate\/the-invisible-infrastructure\/377\/), Exploring Deep Cyberspace — created for The Atlantic in partnership with Seagate — visualises the real-time flow of data through five of the Internet's biggest platforms.\n\nSpecial thanks to Emersson Barillas and Jennifer Sun at The Atlantic for working with me on this project.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/exploringdeepcyberspace\/29f06b6f1c-1472158169\/screenshot-2015-06-27-17.04.09-100x100-crop-q50.png","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/exploringdeepcyberspace\/29f06b6f1c-1472158169\/Screenshot 2015-06-27 17.04.09.png"},{"url":"https:\/\/brendandawes.com\/projects\/invisibleinfrastructure","title":"The Invisible Infrastructure","date":"1434067200","filters":"data interface client web","excerpt":"The size of the U.S. economy in data","text":"Created for The Atlantic in partnership with Seagate, [The Invisible Infrastructure](http:\/\/www.theatlantic.com\/sponsored\/seagate\/the-invisible-infrastructure\/377\/) visualises the size of the U.S. economy in data across fourteen different industry sectors.\n\nEach sector is represented by a spinning cube, it's size governed by the amount of data for that year. Each industry sector can be selected of deselected, changing the data total at the bottom, whilst changing the year changes the order of each industry. It's interesting to see how health care gradually rises in data use over the years. Selecting a cube allows you to read more about that industry.\n\nCreated in Javascript using a combination of three.js, d3.js and p5.js, when this went live it was the first thing I'd made on the web for many years. I used to do a lot of this kind of work, but with the demise of Flash it seemed much harder for me to create the sort of experiences I wanted to make in the browser. Now though things are a lot different and using the three Javascript frameworks I previously mentioned it's possible to create these things again and more or less have a consistent experience across different browsers. \n\nSpecial thanks to Emersson Barillas and Jennifer Sun at The Atlantic for working with me on this project.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/invisibleinfrastructure\/fa84a271f7-1472158289\/atlantic_0000_layer-4-100x100-crop-q50.png","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/invisibleinfrastructure\/fa84a271f7-1472158289\/atlantic_0000_Layer-4.png"},{"url":"https:\/\/brendandawes.com\/projects\/projectpatterns","title":"Project Patterns","date":"1433721600","filters":"data time pattern pixels","excerpt":"Visualising the ebb and flow of a project","text":"I've [written before](https:\/\/medium.com\/@brendandawes\/git-the-tree-of-possibilities-for-the-curious-designer-92f2350fd047) how using a Git repository for the code I write allows me the freedom to explore new paths within the work. There's also another benefit; the entire history of the project is then available for me to export and do something with. So I exported out my Git log for three projects and created a piece of software that would visualise the flow over time of how I worked.\n\nDays travel vertically, whilst hours travel from left to right. The size of the circles indicates the size of the comment for that commit. I'm not concerned with indicating things like Git merges and the like. Rather this is an overview of the rhythm of a project in visual form. \n\nYou can see for [Kennedy](http:\/\/brendandawes.com\/projects\/dorislebot\/) all the activity just before a major release, spread over the last three years. With [Doris Le Bot](http:\/\/brendandawes.com\/projects\/dorislebot\/) I think you can see how I was trying out ideas, feeling my way into a project and then once happy with the idea I start to really dig into it. With The Invisible Infrastructure you can clearly see how I was sometimes working at 1 am after getting a call from the states to make some changes.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/projectpatterns\/875688dc38-1472158680\/dorislebot-100x100-crop-q50.png","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/projectpatterns\/875688dc38-1472158680\/dorislebot.png"},{"url":"https:\/\/brendandawes.com\/projects\/flippinbigremote","title":"Flippin' Big Remote","date":"1429401600","filters":"electronic physical","excerpt":"A Stupidly Large Remote Control","text":"Having built my own [presentation software](https:\/\/github.com\/brendandawes\/Flip) that I now use for the talks I get asked to do I felt there was one element missing \u2013 a self-built, wireless remote control; the hardware for the software.\n\nUsing some xBee radios that have been languishing in a drawer unloved for years together with some very large arcade buttons and an Arduino Fio the Flippin' Big Remote was born. It works great and has really become part of the presentations I do or at least truly represents me an my attitude to making things. \n\nOf course this is probably never going to make it through Airport security and it is a little too big, so with all that in mind I'm making a soft circuit version using felt, neoprene and conductive fabric. Should hopefully stop me from being arrested.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/flippinbigremote\/856be185d4-1493561112\/000_bigremote-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/flippinbigremote\/856be185d4-1493561112\/000_bigremote.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/statesofmind","title":"States of Mind","date":"1425600000","filters":"data interface client physical installation electronic","excerpt":"What does your mental health look like right now?","text":"Created at Nexus for the Group Therapy exhibition at [Fact](http:\/\/fact.co.uk), States of Mind allows people to create abstract 3D shapes in response to the question “What does your mental health look like right now?”\n\nUsing a custom built console, visitors to the exhibition twist and turn the controls to manipulate the object, changing its shape and colour in response to the question. When they’re happy with their creation they simply press the yellow “done” button to save their object into the public gallery, where other visitors can see what they’ve made on the beautiful Tilo screen.\n\nThe created objects will inform a range of workshops and creative activities throughout the duration of Group Therapy.\n\nStates of Mind Production Credits\nDirector \/ Interaction Designer: Brendan Dawes\nProducer: Claire Spencer Cook\nProduction Company: Nexus Interactive Arts \nProps Designer: Robin Crowley\nRoyal College of Art: Benjamin Koslowski, Tom Simmons, Roberto Bottazzi\nUniversity of Wales Trinity Saint David: Professor Karen Ingham\nSupported by The Creative Exchange","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/statesofmind\/d86cb9d319-1472158914\/000_states.of.mind.console.with.claire-100x100-crop-q50.png","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/statesofmind\/d86cb9d319-1472158914\/000_States.of.Mind.Console.with.Claire.png"},{"url":"https:\/\/brendandawes.com\/projects\/majesticlandscapes","title":"Majestic Landscapes","date":"1424649600","filters":"data client plastic physical","excerpt":"Physical Souvenirs of Digital Data","text":"Created for [Majestic](http:\/\/majestic.com), a UK based company that analyses Internet data, Majestic Landscapes create physical representations of their link data that they then send to key clients.\n\nDixon Jones from Majestic explains:\n\n> We use the Internet so much, we miss the mathematical beauty within. We decided to capture that DNA and bring it into the real world. Every link profile is made up of thousands \u2013 or in Google\u2019s case billions of links. Each link has its own Trust Flow and Citation Flow that we call Flow Metrics.\n\nAs [3ders.org](http:\/\/www.3ders.org) explains:\n>The algorithm behind Flow Metrics denotes a Trust and Citation value between 0 and 100 to every link to your website, generating a cool 101 x 101 graph. Links with high Citation Flow end up more to the right, while links with more Trust Flow end up higher on the chart. In short, the more links that score a top-right result, the better your website is positioned on the web. \n\n\nRather than me spending time creating individual models for Majestic clients I instead created a bespoke piece of software that Majestic could then use to create these landscapes and then send to key clients as well as use them at industry trade shows and conferences.\n\nAs I say in the interview in Forbes:\n> I\u2019m reminded of physical souvenirs that you might buy when on holiday. Souvenirs are often artifacts that are designed to remind you of an event, a journey or places you\u2019ve been. So if you think about it they might represent a date or a period of time \u2013 which of course is data, though it\u2019s data that\u2019s not unique to you. By using 3D printing coupled with bespoke software it\u2019s now possible to create such \u201csouvenirs\u201d to a highly detailed personal level and not just around events or time. They could represent for example your Fitbit progress for a year; imagine having this thing sat on your desk or on your shelf, ready to spark conversations about how you\u2019ve been doing in your new exercise regime, or maybe it\u2019s just a personal reminder to yourself of what you\u2019ve achieved so far \u2013 a reminder that is always present, sat in a physical space rather than a digital one, yet it\u2019s born from digital data. That\u2019s just one example of how this could be used \u2013 there\u2019s a thousand others when you start to think about data in physical form.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/majesticlandscapes\/2d93c2c66c-1472158357\/brendandawes.com-100x100-crop-q50.png","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/majesticlandscapes\/2d93c2c66c-1472158357\/brendandawes.com.png"},{"url":"https:\/\/brendandawes.com\/projects\/somewhere-amongst-the-trees","title":"Somewhere Amongst The Trees","date":"1424563200","filters":"data","excerpt":"Exhibition at Dog & Pony, Munich","text":"An exhibition of some of my work at the Dog & Pony gallery in Munich, featuring machines and prints I've made over the years.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/somewhere-amongst-the-trees\/321291b774-1472158755\/2015-02-21-11.21.55-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/somewhere-amongst-the-trees\/321291b774-1472158755\/2015-02-21-11.21.55.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/dorislebot","title":"Doris Le Bot","date":"1422316800","filters":"data systems work client","excerpt":"Unique generative creatures made from tweets","text":"Commissioned by [BRIGHT](http:\/\/studio.brightfor.me) for Twitter France, _Doris Le Bot_ creates unique digital creatures from real-time tweets, born from various properties of the users' Twitter profile.\n\nDuring the event in Paris on the 27th January 2015, people could tweet to @dorislebot and watch as their digital creature appeared on screen and swim with other creatures. The shape of each creature was generated from their unique user ID using a Superformula algorithm. The amount of favourites in their Twitter profile acted like food, governing their size. \n\nColours were mapped to how many years they had been on Twitter, whilst Power Users were given multiple coloured special stripes. Curious users \u2013 those that were following more than they had followers had various size antennae with their eye sizes dictated by this ratio. Users with more than 5000 followers were also given special jagged tails to differentiate themselves amongst the others creatures.\n\nOccasionally Bots would appear in the form of simple cubes, chasing and hassling the Power Users.\n\nAfter the event a small selection of the digital creatures were selected to become physical objects that you could hold in your hands through the process of 3D printing.\n\nCommission via [BRIGHT Studio](http:\/\/studio.brightfor.me)\nBRIGHT Studio : Fabrice Starzinskas\nBRIGHT : Abdel Bounane & Martin-Zack Mekkaoui\nTwitter France\n\n[FWA Site of the Day](http:\/\/www.thefwa.com\/site\/doris-le-bot) February 16th 2015","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/dorislebot\/382ef4b7c2-1472157907\/001_dorisscreen2956-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/dorislebot\/382ef4b7c2-1472157907\/001_dorisscreen2956.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/sixmonkeys","title":"Six Monkeys","date":"1410134400","filters":"electronic iot things interface client plastic","excerpt":"Physical interactions with email","text":"(image: oliver.jpg width: 620 height: 465)\n\nSix Monkeys — commissioned by [Mailchimp](http:\/\/mailchimp.com) — explores our interactions with email through physical Internet connected objects.\n\nEmail is often thought of with negative connotations; overflowing inboxes, strategies on how to get to inbox zero, dealing with the constant barrage of spam whilst each week seemingly giving rise to a new start-up that will promise to tame the evils of email.\n\nThere is however another side. Email is a ubiquitous, easy to understand system, working across any platform that can deliver not just the unwanted and the unloved but often the exact opposite; messages from friends, exciting opportunities, memories of trips taken and a million other things. It may not be perfect, but what is? It's flawed yet it's also beautiful.\n\nSix Monkeys is a series of six connected objects that look at how we might change our relationship to email by changing the surrounding context of how we interact with it. By placing email within our everyday physical spaces it may get us to look at the familiarity of email in a new light; we may even learn to love it again.\n\nEach object is named after a famous Chimpanzee used in linguistic research.\n\n####Lucy\n\n(video: https:\/\/vimeo.com\/100913490 width: 620 height: 348)\n\nLucy responds to commands sent via email. Email Lucy with the subject \"blink\" and a colour in the body of the message and she will blink that colour. Set the subject to static and she'll stay at whatever colour you specify, either through a keyword or using RGB values.\n\nAnything that can send email can talk with Lucy. This is email as an API, without having to write a specific API. Have a device or a service that can send email? Then it can automatically talk with Lucy. In our research we hooked it up to ifttt.com, without having to create any kind of specific channel, and had it telling us changes in the weather, sending us alerts to remind us about important appointments and anything else we could think of.\n\n####Nim\n\n(video: https:\/\/vimeo.com\/102627899 width: 620 height: 348)\n\n\nWhy can't we turn email off and on as easy as other appliances in our house? Nim places such a switch for your email next to a regular light switch so when you feel like switching off for the weekend, just flick the switch and email will be prevented from coming through the network across all your devices. By changing the context of how we turn email off and on we might better manage our relationship to it, easily able to switch off whenever we feel like it.\n\n####Lana\n\n(video: https:\/\/vimeo.com\/101295671 width: 620 height: 348)\n\n\nEmails are often a container for our memories. Like physical souvenirs they remind us of wonderful times spent with family and friends yet unlike souvenirs they don't exist in the physical space so we can't easily bump into them like you can when rummaging through a box of things. \n\nLana transforms these emails into a literal physical form, that sits _alongside and amongst_ other physical souvenirs. Disturb Lana by moving her and sometime later that day Lana will send you an email with those memories; connecting analog to digital. This is email as physical artefact.\n\n\n####Sarah\n\n(video: https:\/\/vimeo.com\/103897726 width: 620 height: 348)\n\nNotifications from digital devices are often like the glass form they sit behind - hard, cold and unforgiving. Paper on the other hand is exactly the opposite \u2013 soft, warm and tactile to the touch. Sarah lets you create a notification that alerts you, but in a gentle, silent unobtrusive manner. This digital connected object frees the paper from behind the glass and uses the warm subtle qualities of the analog world to create ambient notifications that inform in a more human, charming manner.\n\n####Oliver\n\n(video: https:\/\/vimeo.com\/96983817 width: 620 height: 348)\n\nOliver acts as ambient furniture; a piece of objet d'art that can sit quietly on your coffee table silently displaying the state of your inbox using a simple light system. Red indicates the percentage of unread emails currently in your inbox. How far do you let Oliver become mostly red before your decide to tackle your email? Do you make a plan to turn Oliver purple — an indication of inbox zero — by the end of each day? Oliver is your visual guide to your inbox.\n\n####Ham\n\n(video: https:\/\/vimeo.com\/104847141 width: 620 height: 348)\n\nWhat if there was a physical box that could store your most precious emails? A box that could only be _unlocked_ with a key that you held and once opened would let you explore and print out those moments that your hold dear. Ham is that box — an analog box for digital things. Simply forward that special email to Ham and it will store it inside forever, ready for you to unlock at any time, print, tear-off, hold in your hands and read again. \n\n####Further Info\nImages are available in the [press kit](https:\/\/www.dropbox.com\/sh\/49ft4q2xzgvxegs\/AAAjitI-ANtPdrhcglrFO2ZRa?dl=0)\n\nBuilt using [Electric Imp](http:\/\/electricimp.com)\n\nAll six videos as a collection on [Vimeo](https:\/\/vimeo.com\/album\/2955387)\n\nConcept, design and code by Brendan Dawes\n\n####Coverage\n\n- These Six \"Monkeys\" Will Totally Change The Way You Look At Email [Fast Company](http:\/\/www.fastcodesign.com\/3036508\/these-six-monkeys-will-totally-change-the-way-you-look-at-email)\n- An On-Off Switch for Your Inbox, and 5 Other Smart Email Gadgets [Wired](http:\/\/www.wired.com\/2014\/10\/email-gadgets\/)\n- A Light Switch For Email? A Chat With Designer Brendan Dawes [Forbes](http:\/\/www.forbes.com\/sites\/michaelhumphrey\/2014\/10\/16\/a-light-switch-for-email-a-chat-with-designer-brendan-dawes\/)\n- Brendan Dawes makes email tangible with internet-connected objects [DesignBoom](http:\/\/www.designboom.com\/art\/brendan-dawes-six-monkeys-mailchimp-physical-interactions-email-10-02-2014\/)\n- Six Monkeys transforms digital platform into physical form [PSFK](http:\/\/www.psfk.com\/2014\/10\/six-monkeys-revisits-email-physical.html?utm_content=buffer5e19b&utm_medium=social&utm_source=twitter.com&utm_campaign=buffer)\n- These clever gadgets bring email into the real world [Cult of Mac](http:\/\/www.cultofmac.com\/300722\/clever-gadgets-bring-email-real-world\/)\n- Inventions Bring Physical Off Switches To The Digital World [Huffington Post](http:\/\/www.huffingtonpost.co.uk\/2014\/10\/24\/brendan-dawes-six-monkeys_n_6041150.html)\n- This designer made email you can touch [Brit + Co](https:\/\/www.brit.co\/six-monkeys-email\/amp\/)\n- The Age of Hard and Soft: Interview With Designer Brendan Dawes On Six Monkeys [Image Source](https:\/\/blog.imagesource.com\/the-age-of-hard-and-soft-interview-with-designer-brendan-dawes-on-six-monkeys\/)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/sixmonkeys\/6738b120a1-1472158743\/featured-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/sixmonkeys\/6738b120a1-1472158743\/featured.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/beautifulgame","title":"Beautiful Game, Beautiful Data","date":"1406851200","filters":"data paper","excerpt":"Data Visualisations of the 2014 World Cup","text":"Three limited edition prints using data provided by [Kimono Labs](http:\/\/kimonolabs.com)\n\nTwo of the images show every goal scorer, visually linked to their respective teams whilst one of the images shows all the players from the tournament together with hi-lighted goal scorers.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/beautifulgame\/5579393280-1472157585\/001bgbd1-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/beautifulgame\/5579393280-1472157585\/001bgbd1.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/breathe","title":"Breathe","date":"1403827200","filters":"data plastic iot","excerpt":"Beijing's Air Quality Data in Physical Form","text":"Using publicly available real-time readings from the US Embassy in Beijing, the air quality in China's capital controls the speed of the breathing lights. The faster the lights breathe the worse the air quality.\n\nThe lights are contained inside a plastic sphere \u2013 a vending capsule made of course in China.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/breathe\/5b2f18847f-1472157639\/breathe-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/breathe\/5b2f18847f-1472157639\/breathe.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/momentsinmusic","title":"Moments in Music","date":"1398124800","filters":"data now physical plastic","excerpt":"Making music physical again","text":"Originally created for my Dot Dot Dot show in Sheffield, three tracks from three of Sheffield's finest bands are made physical.\n\nUsing specially written software, frequency data for the entire track winds its way around the starting shape of a simple torus. This is then 3D printed to create an object you can hold in your hands; a physical representation of that song, kind of like vinyl used to be.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/momentsinmusic\/a9bcb88216-1472158407\/arcticmonkeys_dancefloor-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/momentsinmusic\/a9bcb88216-1472158407\/ArcticMonkeys_dancefloor.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/dataasobject","title":"Data as Object","date":"1394236800","filters":"data now physical plastic","excerpt":"Data you can hold in your hands","text":"What if you could bump into data? What if you could hold data in your hands as easily as holding a cup? \n\nThese objects are created using the data from my Twitter archive. The teal coloured cubes illustrate my Twitter activity from 2008, 2010 and 2012. You can see that when I first joined Twitter I wasn't sure what it was, or how to use it. The 2008 cube is only slightly punctuated with activity. Jump ahead to 2012 and the change is stark - now there is lots of activity represented by the undulation of spikes across the surface of the cube.\n\nThe orange grid like structures \u2013 or as I like to call them _Data Waffles_ \u2013 show 2008 versus 2012. Again the difference between activity can not only be seen but also _felt_.\n\nThese are experiments; playful disruptions that try to explore how to make physical things from digital data. Have you bumped into any data today?","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/dataasobject\/b2a13a7c09-1472157827\/000-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/dataasobject\/b2a13a7c09-1472157827\/000.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/kennedy","title":"Kennedy","date":"1387411200","filters":"data time handheld work pixels","excerpt":"An iPhone app for capturing the now","text":"Kennedy created for iOS is a new way to mark moments in time complete with surrounding context of the things happening around you.\n\nWith a single tap Kennedy will capture your location, the date and time, the current weather conditions, the latest world news headlines together with what music you're listening to at the time. Add a note or a photo and then save it to the archive of captured moments.\n\nKennedy originally started out as a physical electronic prototype that allowed me to press a button whereupon it would gather up certain bits of data such as the weather and the news and then tweet that moment. It placed the capture within the context of what was happening in the rest of the world. Eventually the idea manifested itself into its own iPhone app.\n\nReached number one in the Lifestyle category on several App Stores including the USA.\n\nSilver winner in the [2014 Information is Beautiful Awards](http:\/\/www.informationisbeautifulawards.com\/news\/49-2014-the-winners)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/kennedy\/ca6fe0112e-1472158332\/kennedy4inch002-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/kennedy\/ca6fe0112e-1472158332\/Kennedy4Inch002.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/breeze","title":"Breeze","date":"1386892800","filters":"handheld data app pixels","excerpt":"An app for SUP Boarders","text":"If my weather app [Now Next Later](http:\/\/brendandawes.com\/projects\/nownextlater) was a vinyl record then Breeze would probably be the b-side. Originally created for my brother-in-law to tell him when the conditions are good for Stand Up Paddle boarding, Breeze very simply displays wind speed and direction for your current location over the next 48 hours complete with a colour coded background to indicate whether it's ideal to take to the lake.\n\n(link: https:\/\/itunes.apple.com\/us\/app\/breeze-wind-speed-for-sup\/id775914117?ls=1&mt=8 text: Download from the App Store)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/breeze\/dcc0edef56-1472157644\/breeze001-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/breeze\/dcc0edef56-1472157644\/breeze001.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/almostfamous","title":"Almost Famous","date":"1386288000","filters":"pattern paper","excerpt":"Algorithmic Burgers","text":"To celebrate the re-opening of Manchester's most iconic burger restaurant, a screen print of over 500 algorithmically made burgers.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/almostfamous\/4ab909b033-1472157538\/almostfamous-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/almostfamous\/4ab909b033-1472157538\/almostfamous.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/boxoftweets","title":"Box of Tweets","date":"1373587200","filters":"electronic iot physical memories","excerpt":"An Analogue box for Digital Things","text":"Box of Tweets is a standalone box containing the last five years of tweets from my Twitter archive. \n\nA simple dial allows me to traverse the archive back and forth, either one tweet at a time or in large chunks, dependent on how fast I turn the dial.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/boxoftweets\/48ba6d89a1-1493555787\/000_boxoftweets-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/boxoftweets\/48ba6d89a1-1493555787\/000_boxoftweets.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/offftwitterarchive","title":"OFFF Twitter Archive","date":"1370476800","filters":"data time paper","excerpt":"Visualising the Twitter archive for the Barcelona based design and art festival","text":"Created for _[The Poool](http:\/\/www.offf.ws\/the-poool)_ \u2013 a magazine to inspire creativity around the world published during the 2013 OFFF Festival \u2013 this A1 size poster is a visual map of the entire Twitter archive from OFFF.\n\nTime travels from most recent at the top to the oldest at the bottom, with 24 hours spread horizontally from left to right. Each of over 4000 tweets is represented by a colour bar with the length dictated by the length of each tweet. Using a Perlin noise algorithm, certain tweets are shown as full text together with the date and time to give context. You can see whilst the tweets were quite sparse when OFFF first started using Twitter but that pace changed during 2012 were you can clearly see a flurry of activity during OFFF 2012.\n\nProcessing source code to make your own visualisation [can be found here](https:\/\/bitbucket.org\/brendandawes\/twitter-archive).","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/offftwitterarchive\/f5f5522e92-1472158597\/000_offf_twitter-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/offftwitterarchive\/f5f5522e92-1472158597\/000_offf_twitter.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/fuzzyweather","title":"Mechanical Fuzzy Weather Machine","date":"1369267200","filters":"electronic iot physical","excerpt":"Servo-based weather forecast indicator","text":"This is essentially an updated version of my [original mechanical weather indicator](\/projects\/weatherindicator), but this one is smaller, runs on batteries and uses WiFi. It's also a lot cuter!\n\nEvery few hours it connects to the Internet, gets the forecast for my local area and then moves the wheel to display the correct laser-etched icon. \n\nIt's _fuzzy_ because it combines things like _light showers_ with _showers_ to show the rain icon for both.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/fuzzyweather\/55ebd43cc2-1493555795\/001_fuzzyweather-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/fuzzyweather\/55ebd43cc2-1493555795\/001_fuzzyweather.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/tobetoday","title":"To Be Today for the RSC","date":"1358380800","filters":"data client web pixels","excerpt":"A Shakespearean twist on the events of the day","text":"Living in a World where so much seems fragile, transient and throwaway, the words of Shakespeare \u2013 hundreds of years on from when he originally wrote them \u2013 still seem as relevant today as they ever were. It was this thought, provoked by a phrase from a BBC Podcast on how Shakespeare \"is a mirror or our own predicament\" that inspired me to make something that would attempt to put into a real-time context the famous and not so famous phrases from Shakespeare's work.\n\nWhen the [RSC](http:\/\/www.rsc.org.uk) first got in touch with me I confessed that I'd never read any Shakespeare – my school education was more Kes than Macbeth – but they liked the fact my only experience with The Bard was through pop-culture such as the many films that have been made with his work. Over the next few months I spent all my time learning and reading about Shakespeare and why his work still permeates our culture on a daily basis. \n\nOver time I realised that having written about every emotion, every part of society from the cruellest to the most wonderful, what if those Shakespearean phrases that we hear so much could be super-imposed on to the events of the day, giving modern context to Shakespeare and introducing new audiences to his words through the context of rolling news. \n\nWith that idea in mind I set to work on writing the algorithm that would attempt to match Shakespeare quotes with subjects in the news on a half-hourly basis. I'd never attempted anything like this before but I didn't let that worry me; I had a simple idea about matching keywords against the news story, creating a scoring system with those words and then using that to pluck out the best matched Shakespeare phrases. There were however other considerations such as not repeating the same phrase in the same day, and also being sensitive to some of the more harrowing stories that can appear; for that reason I created a black list of words so if it found them the system would just ignore that story.\n\nAs well as writing the code, I started to play with how it would look, wanting something incredibly simple, letting the words speak for themselves free from distractions or ornament. The circles were in-part inspired by the dots from [Alan Fletcher's](http:\/\/en.wikipedia.org\/wiki\/Alan_Fletcher_(graphic_designer)) original Reuters identity; each circle representing a specific news event within the ticker tape like nature of rolling news. I wanted it to look very typographic – almost as if each one could be printed out as a \"thing\".\n\nEarly signs on how the system was working were promising but my knowledge of Shakespeare was sadly lacking; it needed more depth. Thankfully I then started to work with a young intern at the RSC who could offer real insight into the database that powered the system. The matches now started to really come together; here was Shakespeare describing events in real-time, showing the timeless nature of the words that he wrote and how even now – hundreds of years later – Shakespeare's work is as relevant today as it ever was. \n\n[Archive on Twitter](http:\/\/twitter.com\/to_be_today)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/tobetoday\/61bef77e3d-1472159044\/hero-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/tobetoday\/61bef77e3d-1472159044\/hero.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/objectsaroundacentrepoint","title":"Objects Around A Centre Point","date":"1356912000","filters":"pattern pixels","excerpt":"A simple study of structure","text":"Using the same core algorithm \u2013 objects distributed around a centre point \u2013 different rhythms and patterns emerge by altering the size and shape of those objects.\nshorturl: http:\/\/daweso.me\/WlUm6a","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/objectsaroundacentrepoint\/2683a65c46-1472158562\/circle-00772-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/objectsaroundacentrepoint\/2683a65c46-1472158562\/circle-00772.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/dotdotdotexhibition","title":"Dot Dot Dot Exhibition","date":"1354838400","filters":"data now","excerpt":"A Solo Exhibition on Design with Data","text":"Dot Dot Dot was a solo exhibition at The Sheffield Institute of Arts from 13th February \u2013 30 March 2014.\n\nThe show comprised of many different kinds of objects \u2013 from large prints, to electronic hardware to 3D printed pieces, yet all derived or making use of data in some form or another. \n\nFull list of exhibits:\n\n####Breathe\n\nBreathing lights communicate the current air quality in Beijing. Calm, steady breathing indicates good quality air, whilst the faster the breathing the more hazourdous the air for the population of China's capital city.\n\nData source: US Embassy Beijing Air Quality Monitor\n\n\n\n####Fuzzy Weather Indicator\n\nLaser-etched icons display an hourly overview of the current weather forecast for Sheffield. Updates every hour.\n\nData source: Weather Underground\n\n\n####Box of Tweets\n\n\nBrendan's Twitter archive is stored in a dedicated digital box. Turning the control backwards or forwards lets you traverse several years worth of tweets.\n\nData source: Twitter\n\n\n\n####IOTA\n\n\nA digital display agnostic to the data it receives. Moving the joystick left or right changes the mode of the device, from a clock, to a weather display, to the latest news headlines to Twitter. Moving the joystick up and down lets you scroll the text.\n\nData source: Yahoo!, BBC News, Twitter\n\n\n\n####The Happiness Machine\n\n\nPressing the button prints a random thought from a random stranger who happened to mention to the word \"happy\" somewhere on the Internet. Tear and share.\n\nData source: We Feel Fine\n\n\n####Moments in Music\n\nMoments in Music is an experiment in creating real-world physical moments from digital music. Using specially written software, songs are analysed to then create momentary snapshots, producing a 3D model of a specific moment which is then printed on a 3D printer.\n\nEach piece is unique, formed from data derived from sound waves.\n\nData source: mp3\n\n\nRed model - LCD Soundsystem - Losing My Edge\n\nBlue model - Bob Dylan - Subterranean Homesick Blues\n\nand then the three that are together are:\n\nPulp - Common People\nArctic Monkeys - I Bet You Look Good On The Dance Floor\nThe Human League - Sound of the Crowd)\n\n\n####Apollo 11 Transcript Static\n\n\nCreated for the 40th anniversary of the 1969 Moon landing, the entire Apollo 11 transcript creates typographic static, whilst the infamous phrase cuts through all the noise.\n\nData source: NASA\n\n\n####Cinema Redux\n\n\nCinema Redux creates a single visual distillation of an entire movie; each row represents one minute of film time, comprised of 60 frames, each taken at one second intervals. The result is a unique fingerprint of an entire movie, born from taking many moments spread across time and bringing all of them together in one single moment to create something new.\n\nData source: mpeg\n\n\n####The Spy Who Killed Me\n\n\nTo celebrate the fiftieth anniversary of Dr. No, an image showing the number of kills by James Bond in official movies. Large circles represent ten kills whilst small circles represent one. The image pays homage to the wonderful opening titles to Dr. No by Maurice Binder. Bond only killed one person in The Man With The Golden Gun yet seemed to go a little crazy in GoldenEye...\n\nData source: The Guardian\n\n\n####EE Digital City Portraits\n\n\nFor the launch of 4G services in eleven UK cities, EE commissioned Brendan to create a digital portrait for each city, formed from millions of bits of data as people talked and interacted about the biggest events of the day.\n\nBased on the same mathematics that create the head of a Sunflower, time explodes outwards from the centre with each point representing one minute giving a possible 4320 points \u2013 the number of minutes in three days \u2013 to cover the day before, during and after the launch of 4G.\n\nThe three days worth of data was searched for various keywords that were hot talking points at the time, including Skyfall, Hurricane Sandy, money, together with localised subjects for each city.\n\nData source: UCL, Twitter\n\n\n####Kennedy: Capture the Now\n\n\nA new way to mark moments in time complete with surrounding context of the things happening around you.\n\nWith a single tap Kennedy captures layers of a moment including location, date and time, weather conditions, latest news headlines together with music you were listening to. \n\nAll the data that Kennedy captures can be exported for use in data visualisations.\n\nData source: you, RSS, Weather Underground, Foursquare\n\n\n####Now Next Later\n\n\nNow Next Later is a subtle weather app for iOS that shows the weather for any number of locations around the world.\n\nInstead of the expected weather icons, Now Next Later uses a cross based particle system to show current conditions including rain, wind speed, clouds and snow.\n\nData source: Weather Underground\n\n\n####Accidental News Explorer\n\n\nThe Accidental News Explorer celebrates chance encounters and serendipity.\n\nStart by searching for a subject. Once you've browsed the suggested articles taken from hundreds of news sources, tap the \u201crelated topics\u201d button to discover connected topics, which in turn lead to more articles.\n\nEach article leads to new things; the more curious you are, the longer your journey will be.\n\nData source: various news sources\n\n\n####Data Cubes\n\n\nWhat can data look like when it's physical? Using Brendan's Twitter archive for 2008 - 2012, activity is mapped across the cubes, distorting the surfaces to reveal the amount of tweets on that year.\n\nData source: Twitter\n\nThank you Pam Bowman, Philips Robbins and Lisa Brammah-Dawes for the photos.shorturl: http:\/\/daweso.me\/1iJYuv0","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/dotdotdotexhibition\/ff39bfe2a3-1472157952\/000_25-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/dotdotdotexhibition\/ff39bfe2a3-1472157952\/000_25.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/ee","title":"EE - Digital City Portraits","date":"1354838400","filters":"data time client paper","excerpt":"Commission by EE for the launch of 4G","text":"For the launch of 4G services in eleven UK cities, a commission from EE to create a digital portrait for each city formed from millions of bits of data as people talked and interacted about the biggest events of the day.\n\nBased on the same mathematics that create the head of a Sunflower, time explodes outwards from the centre with each point representing one minute giving a possible 4320 points — the number of minutes in three days — to cover the day before, during and after the launch of 4G.\n\nThe three days worth of data — collected by University College London — was searched for various keywords that were hot talking points at the time, including Skyfall, Hurricane Sandy, money, together with localised subjects for each city.\n\nEven though each piece uses the same system to generate the images, each one is unique — from a density of data point of view but also things people were talking about.\n\nIn the London image you can clearly see when Hurricane Sandy hit in New York and even when Obama visited the city to inspect the damage. It’s also evident that only a day later hardly anybody was talking about the hurricane, showing the transient nature of social media — even for large global events.\n\nEach piece is a 40\" x 77\" Lambda print, Diasec mounted on Aluminium.\n\n\n[Read the case study](http:\/\/www.mcsaatchipr.com\/ee-regional\/) on the M&C Saatchi PR site.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/ee\/d5379a026e-1781005398\/000_ee_southampton_h-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/ee\/d5379a026e-1781005398\/000_ee_southampton_H.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/benfoldsfive","title":"Ben Folds Five Poster","date":"1354060800","filters":"pattern paper work client paper","excerpt":"Limited edition screen print for Ben Folds Five","text":"Created for two Ben Folds Five gigs at the Brixton Academy, limited edition screen prints of 100 available from the [Richard Goodall Gallery](http:\/\/www.richardgoodallgallery.com\/rggstore\/music-posters\/brendan-dawes\/ben-folds-five-041212-london-p-16276.html).\n\n>You can always rely on @brendandawes to make something beautiful AND clever. Great screen prints for @BenFolds\n\u2013 @BenIllustrator<\/a>\n\nThe image is made up of seven miniature cities \u2013 each created from an abstract representation of one octave of the piano keyboard \u2013 representing the homogeneous nature of our cities, especially when touring in a band. Each city was created using a small algorithm made in Processing, with a little touch of Perlin noise to control the random nature of the cityscapes.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/benfoldsfive\/93313f264a-1472157601\/bf-4th-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/benfoldsfive\/93313f264a-1472157601\/bf-4th.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/tedxutrecht","title":"TEDx Utrecht","date":"1353888000","filters":"data video opinion","excerpt":"Data by itself is not enough, data needs poetry","text":"Presented at TEDxUtrecht on November 8th 2012, the importance of the in-between and how I believe data needs poetry.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/tedxutrecht\/3b20241fa5-1472159014\/tedxutrecht-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/tedxutrecht\/3b20241fa5-1472159014\/tedxutrecht.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/jamesbondkills","title":"James Bond Kills","date":"1349654400","filters":"data","excerpt":"Number of kills by James Bond in official movies","text":"To celebrate the fiftieth anniversary of Dr. No, an image showing the number of kills by James Bond in official movies. Using data provided by [The Guardian](http:\/\/www.guardian.co.uk\/film\/datablog\/2012\/oct\/05\/james-bond-bodycount-deaths), the image pays homage to the wonderful [opening titles to Dr. No](http:\/\/www.youtube.com\/watch?v=7Q9QyChJeNU) by Maurice Binder. Bond only killed one person in The Man With The Golden Gun yet seemed to go a little crazy in GoldenEye...","image":"","main_image":""},{"url":"https:\/\/brendandawes.com\/projects\/nownextlater","title":"Now Next Later","date":"1343520000","filters":"data handheld pixels","excerpt":"A Minimal Weather App for iOS","text":"Now Next Later is a subtle weather app for iOS that shows the weather for anywhere in the world including your current location.\n\nInstead of the expected weather icons, Now Next Later uses a cross based particle system to show current conditions including rain, wind speed, clouds and snow.\n\nThe background colour indicates the maximum temperature whilst text displays the high and low temperatures as well as a description for the conditions. \n\nThe forecast covers the current conditions plus the next three days. Double-tapping on the screen will update the forecast. \n\n>This is minimalism at its finest.\n- App Advice\n\n>The iOS weather app battleground has a stylish new entrant in the stripped-back-to-the-extreme Now Next Later.\n- Creative Bloq\n\nThere are many feature rich weather apps on the app store but Now Next Later is designed to just give you the weather for wherever you happen to be in the world, in a beautifully simple way. \n\nWeather data provided by [Weather Underground](http:\/\/www.wunderground.com\/?apiref=d235ae8ab236d12c).\n\n[Download from the App Store](https:\/\/itunes.apple.com\/us\/app\/now-next-later\/id677651188?ls=1&mt=8)\n\n[App support](http:\/\/brendandawes.freshdesk.com\/)\n\n[Review on App Advice](http:\/\/appadvice.com\/review\/quickadvice-nownextlater\/)\n\n[Review on Creative Bloq](http:\/\/www.creativebloq.com\/app-design\/brendan-dawes-minimal-weather-app-7133708)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/nownextlater\/2c9565870e-1472158537\/featured-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/nownextlater\/2c9565870e-1472158537\/featured.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/happinessmachine","title":"The Happiness Machine","date":"1330560000","filters":"analog electronic simplicity iot happiness physical","excerpt":"A simple button reveals happy thoughts from people connected across the Internet","text":"Inspired by a passage from Ray Bradbury's Dandelion Wine, The Happiness Machine is an Internet connected printer that prints random happy thoughts by random people from across the web.\n\nFor me the Internet is not a network of machines but a network of people. Yet it's all too easy to forget that behind that screen name or that Twitter handle is a real human being. The Happiness Machine, powered by We Feel Fine, is designed to remind us of this fact, presenting random feelings from people we've never met, in a tactile physical form that you can tear-off and take away.\n\nThe Happiness Machine was featured in [The London Design Festival 2012](http:\/\/londondesignfestival.com) as part of [Fieldguide](http:\/\/findplaymake.com), at the Wired Store New York in 2012 and at Dconstruct in 2013.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/happinessmachine\/8628964ad7-1472158230\/dsc_0172-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/happinessmachine\/8628964ad7-1472158230\/DSC_0172.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/lissajous","title":"Lissajous Iteration Print","date":"1330560000","filters":"pattern","excerpt":"A visual representation of the process of iteration","text":"Based on the visual used in my talk for TedX Manchester in 2012 and limited to 50 prints, the image shows 54 Lissajous curves with each curve only separated programatically by a factor of one. For the most part the curves look very similar as they iterate from the top and then left to right; but occasionally and suddenly \u2013 amongst the seemingly average forms \u2013 leaps beautifully unexpected shapes.\n\nThis special limited edition print is a homage to the power of not just iteration but also the joy to be had from constant making and experimentation; whilst many times outcomes can be expected and almost mundane, every now and then, through the relentless process of craft, practicing and making, beautiful things appear.\n\nGiclee print on 308gsm Photo Rag paper (A3 297mm x 420mm), numbered and supplied flat in cardboard backed envelope.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/lissajous\/043ac41e7b-1472158341\/000_lissajous-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/lissajous\/043ac41e7b-1472158341\/000_lissajous.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/tedxmanchester","title":"TedX Manchester","date":"1328054400","filters":"pattern video opinion","excerpt":"A talk about the creative process of iteration","text":"In my presentation for TedX Manchester in February 2012 I talk about the process of iteration — using a visual metaphor derived from a sequence of Lissajous curves — and how small increments can often lead to big, surprising, yet beautiful changes.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/tedxmanchester\/d7ed471022-1472159010\/tedxmanchester-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/tedxmanchester\/d7ed471022-1472159010\/tedxmanchester.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/notesondesign","title":"Notes on Design","date":"1325376000","filters":"writing opinion","excerpt":"Thoughts, sketches, doodles on design, creativity and making","text":"","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/notesondesign\/a4518efdc1-1472158447\/29_notes001-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/notesondesign\/a4518efdc1-1472158447\/29_notes001.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/popa","title":"Popa","date":"1320105600","filters":"analog electronic physical plastic","excerpt":"The big red button for your iPhone camera","text":"Inspired by my Dad who was a professional sports photographer all his life, I invented Popa \u2013 the big red button for your iPhone camera.\n\nAfter a successful campaign on Kickstarter, Popa was released to the world in November through the company I co-founded, Beep Industries.\n\n>hugely impressed with @thisispopa - simple, AWESOME product; lovely packaging; and great service + delivery! a rare commodity.\n\u2013 @mikeharmer\n\n>Today we got @thisispopa in the office. If you have an iPhone 4, buy one. Amazing.\n\u2013 Computer Arts\n\nI'm incredibly proud of Popa as there's a lot of me in there; as well as the original idea I also designed and built the accompanying iPhone app, the Popa website as well as designing the packaging and all the art direction and photography. \n\nIn May 2012 Beep Industries stopped trading and after selling several thousand units both online and in retails stores including The Conran Store and The V&A Design Museum Store, Popa stopped production. Popa is now consigned to history but i'm proud that at least it did exist for a short period of time.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/popa\/57441e23ae-1472158617\/hero-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/popa\/57441e23ae-1472158617\/hero.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/betweentheonesandzeros","title":"Between the Ones and Zeroes","date":"1304208000","filters":"opinion data","excerpt":"Video of my talk at #See6 in Germany","text":"I was very honoured to be asked to speak at See 6, a one day data visualisation conference in Germany.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/betweentheonesandzeros\/5d8f9b7009-1472157610\/see-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/betweentheonesandzeros\/5d8f9b7009-1472157610\/see.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/funwithlasers","title":"Fun with Lasers","date":"1304208000","filters":"analog pattern handheld","excerpt":"Creating laser-cut business cards","text":"Lasers are proper sci-fi; when I was a kid lasers only existed in Star Wars, UFO and Space 1999. Now I'm using that stuff to make what I loosely call business cards. These are using 3mm green felt and 3mm corrugated cardboard which is actually too thick, but who cares - they look cool. Design is based on the pattern on the home page of this site - one continuous design spread across several cards.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/funwithlasers\/d365a48eff-1472158196\/58_felt001-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/funwithlasers\/d365a48eff-1472158196\/58_felt001.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/mementobricks","title":"Memento Bricks","date":"1304208000","filters":"analog plastic handheld","excerpt":"3D printed modular mementos of meeting","text":"Memento Bricks are modular, 3D printed, physical leave behinds that I use in place of the usual business card.\n\nThe system uses preexisting Duplo bricks as a base for the Duplo compatible plastic fascias that can be hot-swapped depending on the context. I might not always want to give my mobile number out or I might just want to give someone my Twitter address.\n\nWhilst they may in many ways be much more impractical than standard business cards — you're not going to fit many in your wallet — I was keen to create something that truly represented me. I love that fact that people can use them and then take them apart to build other things.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/mementobricks\/11ac0ea4b2-1472158382\/000_momento-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/mementobricks\/11ac0ea4b2-1472158382\/000_momento.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/whilstiwassleeping","title":"Whilst I Was Sleeping","date":"1304208000","filters":"analog api serendipity time paper iot","excerpt":"Using a humble brown paper bag to create surprise and delight","text":"Every week, in the early hours of Sunday morning, a humble brown paper bag is automatically filled with the ten latest photos from my Instagram feed. Waking up I peer into the bag to see what photos the people I'm following have taken whilst I've been asleep.\n\nLike many people I love surprises. Surprises in a digital form are one thing, surprises in a physical form are another. I remember when I was younger taking photos and the following anticipation I felt as I waited to get the prints back to hold in my hands a few days later. This simple project is my attempt to add this layer of surprise and delight back into the often instant nature of digital objects.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/whilstiwassleeping\/b14aa1400a-1472159064\/57_bag1-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/whilstiwassleeping\/b14aa1400a-1472159064\/57_bag1.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/displaymemories","title":"Object for the Display of Memories","date":"1298937600","filters":"analog memories hack","excerpt":"A simple visual representation of digital data","text":"The ornaments that surround us in our home are often physical and visual triggers to past experiences; souvenirs that we bought on holiday might sit on a shelf to mark that moment in time; framed photographs provide visual reminders of people we've met and places we've been.\n\nYet the ubiquitous memory stick lacks any such visual cues to what is contained within. There's absolutely no suggestion to what maybe embedded on the silicon inside. Nothing to tempt you to pick it up and plug it in.\n\nThis therefore is an attempt to visualise in a small way the contents contained within the humble memory stick. Using a simple transparent hemisphere, trinkets can be placed inside to give a clue to the contents of the stick, in the hope it creates a curious object that you might want to explore. It is digital memory as ornament.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/displaymemories\/da3d52ca21-1472157840\/62_memoryobject-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/displaymemories\/da3d52ca21-1472157840\/62_memoryobject.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/memorybox","title":"Memory Box","date":"1298937600","filters":"data analog memories electronic iot plastic","excerpt":"Storing digital memories in a physical box","text":"The Memory Box is an archive of past text messages sent between my wife Lisa and me. On opening the box a tiny LCD screen springs into life and shows randomly chosen archived text messages. Each time the box is opened the text messages are randomised. \n\nDue to the nature of SMS messages they are all too transient and throwaway; we send these messages into the ether where they fade away over time. The idea of a Memory Box is an attempt to a make a physical storage box for digital messages.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/memorybox\/3d7d2773cf-1472158396\/67_memoryboxclosed-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/memorybox\/3d7d2773cf-1472158396\/67_memoryboxclosed.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/grammarofinteractivedesign","title":"The Grammar of Interactive Design","date":"1285891200","filters":"opinion video","excerpt":"Talk at FITC about six things within interactive design","text":"Of all the talks I've done over the years I think this one, at FITC Toronto in 2010, is the most complete. I talk about six things I consider to be important within interactive design: silence, surprise, rhythm, subtraction, magic, serendipity.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/grammarofinteractivedesign\/11909e3076-1472158222\/grammar-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/grammarofinteractivedesign\/11909e3076-1472158222\/grammar.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/talkminusaction","title":"Talk-Action=Shit Letterpress Print","date":"1280620800","filters":"opinion","excerpt":"A personal mantra","text":"As shown at FOWD in London and inspired by a Brian Jonestown record, limited to a run of 100, \"Talk-Action=Shit\" print by Bracket Press.\n\nLetterpress printed from wood type in two colours with blind impression key line on Velin Cuve Rives 280gsm off-white, an acid free French mould made paper with two deckle edges.\n\nSheet size: 260mm x 360mm\n\nPrinted on a Rockstroh-Werke AG Autovic printing press made in UK by Frank F Pershke.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/talkminusaction\/76a6791e4e-1472158998\/11_000talk-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/talkminusaction\/76a6791e4e-1472158998\/11_000talk.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/accidentalnewsexplorer","title":"The Accidental News Explorer","date":"1275350400","filters":"serendipity simplicity interface handheld pixels","excerpt":"An iPhone app for bumping into things","text":"The Accidental News Explorer is my first fully fledged iPhone app. Based on the same mechanic as my Doodlebuzz project the app celebrates chance encounters and serendipity. Start by searching for a subject. Once you've browsed the suggested articles taken from hundreds of news sources, tap the \u201crelated topics\u201d button to discover connected topics, which in turn lead to more articles. Each article leads to new things; the more curious you are, the longer your journey will be.\n\n(link: http:\/\/www.accidentalnewsexplorer.com\/ text: accidentalnewsexplorer.com)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/accidentalnewsexplorer\/517c25fdf8-1472157458\/01-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/accidentalnewsexplorer\/517c25fdf8-1472157458\/01.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/superformula","title":"Superformula","date":"1272672000","filters":"nature pattern simplicity","excerpt":"Natural forms created with a system inspired by nature","text":"Experiments with simple forms derived from a Superformula.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/superformula\/84a16380ad-1472158967\/74_supershapelogo2a-00007-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/superformula\/84a16380ad-1472158967\/74_supershapelogo2a-00007.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/twopaths","title":"Two Paths in the Same Space","date":"1272672000","filters":"time","excerpt":"Two paths in the same space flowing together with occasional interruption but no longer touching","text":"","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/twopaths\/aad5f3dcec-1472159053\/twopaths-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/twopaths\/aad5f3dcec-1472159053\/twopaths.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/connections","title":"Connections","date":"1270080000","filters":"data pattern","excerpt":"Mapping connections","text":"As part of a previous version of brendandawes.com, the homepage featured various data visualisations that flipped between showing an aggregated view of the different feeds I have out there on the web, as well as a circular exploration of the content taken from my previous Wordpress powered site.\n\nThe aggregated blog executions were all done with Javascript using Processing.js.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/connections\/9951e06eb9-1472157767\/000_homepage-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/connections\/9951e06eb9-1472157767\/000_homepage.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/iota","title":"iota","date":"1269561600","filters":"electronic iot physical plastic","excerpt":"Internet Connected Agnostic Display","text":"iota (model one) is an Internet connected display that has its function defined by the code it receives over WiFi. The hardware is made up of a 16x2 LCD display together with a joystick control and integrated push button - much like you'd find on a PS2.\n\nIn its present form when iota powers up it tells the time. Moving the joystick right cycles the display through different modes; displaying the current weather forecast for where I live, various news headlines (joystick up and down scrolls the display) and finally a notification of anyone tweeting me. Pressing the button when viewing news headlines will add that news article to my Instapaper queue for reading later. \n\nThat's what it currently does; tomorrow I could completely change its function, purely through software, and have it do something else. All over Wifi without even touching or taking it apart. \n\nMany of the objects that we use day-to-day such as the iPhone lack any kind of affordance as to what their function is. Software mutates the hardware to be a specific thing. I love this idea, but I also love the tactile nature of a button or some such control. I think there's an in-between space between no affordance and some affordance that is an interesting area to explore. After all, these buttons and switches are visual cues to invite us to interact.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/iota\/5240b50eab-1493479164\/001_iota-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/iota\/5240b50eab-1493479164\/001_iota.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/moviepeg","title":"MoviePeg","date":"1268179200","filters":"handheld analog work physical plastic","excerpt":"A super-simple stand for iPhone and iPad","text":"When travelling back one time from London I was wrestling with my iPhone, trying to rest it against my bag to get it at the right angle to watch a movie. As it kept sliding off I thought there had to be a better, simpler way to hold my iPhone at an angle.\n\nThat night when I got home, after sketching out an idea, I made a prototype from cardboard. It worked. That idea then went on to become MoviePeg, being sold in over seventy countries both online and in retail stores.\n\nOf all the things I've made over the years this is one of the ones I'm most proud of. I love its ridiculous simplicity with any noise having been removed to make it as simple as it can be, yet still making it incredibly useful.\n\nAs well as the actual product I'm also very proud of the packaging \u2013 a cute little matchbox style box that makes you want to pick it up, hold it and keep it. Those two things \u2013 the packaging and the product \u2013 are what make MoviePeg, MoviePeg.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/moviepeg\/a781bbef13-1472158421\/000_mp-iphone-family-lge-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/moviepeg\/a781bbef13-1472158421\/000_mp-iphone-family-lge.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/elena","title":"Elena","date":"1258588800","filters":"app pattern mathematics handheld","excerpt":"A do nothing time wasting iPhone app","text":"A free iPhone app designed for the sole purpose of doing nothing. What I mean though by doing nothing is doing something that is not going to tax your brain too much. Often times your best ideas come from when you're doing some mundane task such as, showering, shaving or simply walking. This little app is an attempt at creating a device to help creative thought through a simple activity.\n\nInspired by watching my niece Elena play with my iPhone, the app allows you to create simple Lissajous spirals\u2014similar to the some of the spirals created by John Whitney in the opening titles for Hitchcock's Vertigo.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/elena\/9ad258d6fe-1472158155\/19_4083001066ff6deacf12o-100x100-crop-q50.png","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/elena\/9ad258d6fe-1472158155\/19_4083001066ff6deacf12o.png"},{"url":"https:\/\/brendandawes.com\/projects\/yuugen","title":"Yuugen","date":"1251763200","filters":"pattern interface audio pixels","excerpt":"Simple musical toy","text":"Yuugen is a very simple musical toy created for SCR<\/a>, a creative label for screen media from Japan's THA<\/a>.\n\nAs I started to sketch out a few ideas, around the idea of simple note sequencers and the like, my mind naturally wound up thinking about machines like the Player Piano. And then I wondered if I could actually make a rotating cylinder that you could add \u201choles\u201d to that would in turn trigger musical notes.\n\nYou can download Yuugen from SCR<\/a>.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/yuugen\/26afc9e50d-1472159073\/yuugen-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/yuugen\/26afc9e50d-1472159073\/yuugen.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/apollo11","title":"Apollo 11 Transcript Static","date":"1249084800","filters":"data paper","excerpt":"A memorable signal coming out of the noise","text":"Created for the 40th anniversary of the 1969 Moon landing, the entire Apollo 11 transcript creates typographic static, whilst the infamous phrase cuts through all the noise.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/apollo11\/96b0d27a58-1472157562\/featured-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/apollo11\/96b0d27a58-1472157562\/featured.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/dopplrdoodles","title":"Dopplr Doodles","date":"1243814400","filters":"data pattern","excerpt":"Visualising my travel data","text":"Fun with my Dopplr travel data including the creation of wooden luggage tags using the Ponoko laser cutting service.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/dopplrdoodles\/52db844ebb-1472157889\/000_dopplr-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/dopplrdoodles\/52db844ebb-1472157889\/000_dopplr.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/playstopgo","title":"Play Stop Go","date":"1235865600","filters":"systems interface time pixels","excerpt":"A constantly moving, changing interface.","text":"An experimental interface created with a view to show a portfolio of work. I wanted to make something that had an energy to it, as if watching a constantly moving display. The idea was a kind of abstract tape metaphor, whereupon rolling over a circle paused the play-head. This is one of my favourite pieces simply because I think it's just fun to play with.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/playstopgo\/425c71692b-1472158613\/playstopgo-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/playstopgo\/425c71692b-1472158613\/playstopgo.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/cofa","title":"COFA Talk Online","date":"1233446400","filters":"video opinion","excerpt":"Andy Polaine interviews me for COFA series of talks","text":"My friend and co-founder of new media collective Antirom, Andy Polaine, interviewed me as part of a series of interviews for The University of South Wales in Australia.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/cofa\/886633c131-1472157757\/cofa-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/cofa\/886633c131-1472157757\/cofa.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/screenshotdiary","title":"Screenshot Diary","date":"1230768000","filters":"time pixels","excerpt":"Capturing abstract screens as I work","text":"From 2009 - 2010 the Mac I was working on at the time captured a screenshot every hour. These screenshots were then processed, using nothing more than Apple's Automator tool, and then uploaded to an online gallery. The pixelated nature of the images meant any sensitive data was still private, yet the images still represented a moment in time. Below is a small selection of some of the captured images.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/screenshotdiary\/479f1e72ef-1472158713\/11-1-3_8-25-2009-screenshot-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/screenshotdiary\/479f1e72ef-1472158713\/11-1-3_8-25-2009-screenshot.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/dynamicidentitysystem","title":"Dynamic Identity System","date":"1217548800","filters":"systems mutation","excerpt":"A fluid dynamic system for graphic exploration","text":"A self-created tool for exploration of a dynamic, fluid identity system. Tension between the nodes and the material push and pull the graphic form into different shapes resulting in a graphic device that can be constantly changing, born from the interplay of direct interaction.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/dynamicidentitysystem\/a5d8790ec9-1472158055\/frame-2194-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/dynamicidentitysystem\/a5d8790ec9-1472158055\/frame-2194.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/timeandplace","title":"A Study in Time and Place","date":"1217548800","filters":"time systems interface pixels","excerpt":"The movement and placement of objects","text":"A study in composition and timing within interface \/ graphic design. The way objects move and where they move to convey many things; not least feel. It's my belief these feelings\u2014these moments travelling from one state to another\u2014are the properties we connect with that enable us to love something. The different compositions of the objects communicate different things, yet the content remains the same.\n\nUsing keys 1-5 you can switch layouts, positioning the objects in different ways and moving them from one state to another. What do you see when the objects go from one place to another?","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/timeandplace\/f3827fcb48-1472159040\/time-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/timeandplace\/f3827fcb48-1472159040\/time.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/100feelings","title":"100 Feelings Felt","date":"1212278400","filters":"data memories pixels","excerpt":"Fleeting digital moments become physical","text":"A physical snapshot of people\u2019s emotions frozen in time for you to hold in your hands and keep, share, or simply use to bookmark the now.\n\nInspired by the wonderful We Feel Fine, 100 Feelings Felt allows you to select a date whereupon 100 feelings\u2014captured from across the web via the We Feel Fine API\u2014are shown on screen. The system then allows you to select some or all of the feelings and then receive them as printed mini Moo cards, so you can keep them forever rather than simply existing as temporary bits of data.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/100feelings\/6c42c1488a-1472157448\/6_100feelings-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/100feelings\/6c42c1488a-1472157448\/6_100feelings.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/doodlebuzz","title":"Doodlebuzz","date":"1204329600","filters":"interface serendipity data systems web","excerpt":"A chaotic system to help you find things you didn't know you were looking for","text":"Doodlebuzz was a new way to explore the news through an experimental interface that allowed you to bump into<\/em> connected articles and topics.\n\nThe Doodlebuzz draw-to-explore<\/em> system creates a chaotic structure that allows for a greater level of serendipity than traditional linear paradigms normally allow for. Whilst I would not like to browse Amazon in this way, Doodlebuzz is a startling and fun interface with playfulness at its core.\n\nDoodlebuzz was a D&AD winner<\/a> in the websites:interface category in 2009 and was featured as a decade defining site by Computer Arts in their Design of the Decade<\/em> issue. Runner-up in the Daylife.com developer challenge.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/doodlebuzz\/4dce778743-1472157861\/005-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/doodlebuzz\/4dce778743-1472157861\/005.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/dotdotdot","title":"Dot Dot Dot Lecture New York","date":"1204329600","filters":"opinion","excerpt":"Little bits combine into something bigger","text":"I was very kindly asked by Liz Danzico to give a short talk for the SVA Dot Dot Dot lecture series in New York. The theme of the night was The Curators and in it I talk about the process of _curating_ little experiments which then become part of a bigger whole.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/dotdotdot\/47414e7330-1472157947\/dotdotdot-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/dotdotdot\/47414e7330-1472157947\/dotdotdot.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/analogindigitalout","title":"Analog In, Digital Out","date":"1191196800","filters":"opinion physical paper","excerpt":"My thoughts on interaction design","text":"My second solo book, Analog In Digital Out was a collection of my thoughts on interaction design in its widest possible context. The book was certainly eclectic featuring amongst other things: books wrapped in brown paper, bits of code, cheese, hardware hacks, Play-Doh and stories of origami swans left for me on a train.\n\n>It reminded me very much of the approach we took at Antirom. It\u2019s really about playing with these new forms, technologies and cultures and trying to discern some interesting features about them and the underlying language. Any interaction designer, all students and pretty much anyone else involved in coming up with ideas for a living should have a copy.\n\u2013 Andy Polaine, co-founder Antirom\n\nFind our more on [Google Books](https:\/\/www.google.co.uk\/books\/edition\/Analog_In_Digital_Out\/3kBHiKkNy3EC?hl=en&gbpv=0)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/analogindigitalout\/bb901fdc6c-1472157543\/20_dsc0119-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/analogindigitalout\/bb901fdc6c-1472157543\/20_dsc0119.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/vogelspiral","title":"Vogel Spiral Navigation","date":"1172707200","filters":"nature pattern systems interface pixels","excerpt":"Creating an interface using a pattern found in nature","text":"I stumbled upon an article about the mathematics behind structures such as sunflower heads and thought it might make for an interesting layout \/ navigation system. Nature always knows best.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/vogelspiral\/bfe63f2135-1472159061\/vogel-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/vogelspiral\/bfe63f2135-1472159061\/vogel.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/collisionengine","title":"Collision Engine Display System","date":"1170288000","filters":"interface systems","excerpt":"Fluid anti-grid display mechanism","text":"Collision engines are usually used in game simulations to detect there's something in the way which then causes an object to act according to a set of rules. But I thought the same idea could be used to create a fluid dynamic display system, free from an imposed grid. Click on the images from my Flickr account to enlarge them...","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/collisionengine\/9160a73846-1472157761\/collision-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/collisionengine\/9160a73846-1472157761\/collision.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/audioedit","title":"Audio Edit","date":"1114905600","filters":"pattern systems pixels","excerpt":"Real-Time Jump Cuts","text":"This is one of a number of ideas I've been playing around with in my attempt to make a quick cutting music video, controlled by the music itself. After Effects already has the ability to do this kind of thing, but the software I built in Max MSP is all real-time. This kind of technique works really well with very syncopated tracks like this one from Interpol. \n\nRather than jumping to a frame directly the software tweens from the current frame to the new frame - all triggered by the volume of the track. This is very rough at the moment and I'm nowhere near happy with it, but it's just the bare bones of an idea. Currently moving on to look at using bass, middle and treble rather than just volume.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/audioedit\/dccba9d539-1472157580\/interpol-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/audioedit\/dccba9d539-1472157580\/interpol.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/atarihardwarehacks","title":"Atari Hardware Hacks","date":"1109635200","filters":"analog hack plastic","excerpt":"Recycling dead media hack","text":"We are surrounded by dead things. Dead technology that used to be cutting edge quickly becomes obsolete. Once-loved objects become unloved and cast aside all too easily.\n\nSo I decided to resurrect two objects that were a big part of my growing up\u2014an Atari joystick and an Atari Space Invaders cartridge.\n\nThe joystick was turned into a whimsical USB hub interfacing my cutting edge gadgets through a piece of gaming nostalgia, and the cartridge became an oversized yet charming USB flash drive.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/atarihardwarehacks\/8491ab8ded-1472157569\/21_img1590-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/atarihardwarehacks\/8491ab8ded-1472157569\/21_img1590.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/lissajousspirals","title":"Lissajous Spirals","date":"1109635200","filters":"pattern","excerpt":"John Whitney inspired shapes","text":"In 1958 John Whitney collaborated with Saul Bass to create the titles for Alfred Hitchcock's Vertigo. To create the iconic title sequence he used a Lissajous curve algorithm to create beautiful spirals. As a homage to the beauty of these forms I created a small piece of software that generated similar spirals. The colour palette is created by sampling colour information from the frames of Hitchcock's masterpiece.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/lissajousspirals\/30f129e841-1472158351\/46_vertigo-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/lissajousspirals\/30f129e841-1472158351\/46_vertigo.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/typographicmonk","title":"Typographic Monk","date":"1109635200","filters":"data time pixels audio","excerpt":"Typographic expression of Thelonious Monk","text":"Sound analysis creates a typographic impression of a Thelonious Monk piece.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/typographicmonk\/494224f387-1472159056\/monk-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/typographicmonk\/494224f387-1472159056\/monk.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/playdoh","title":"Play-Doh as Interface","date":"1104537600","filters":"analog interface pixels","excerpt":"Using an analog material to control digital media","text":"Play-Doh is the polar-opposite of the digital on or off paradigm. I believe the digital objects and experiences we build should allow for the in-between playfulness that is built in to materials such as modelling clay. It's these things — these things that exist between the ones and zeroes — that imbue objects with the capacity to be loved rather than simply liked. We must always explore the fusing of these two constructs — no matter how non-sensical or illogical — so we can continue to be surprised with what we may find.\n\nIn this absurd experiment modelling clay is used as an analogue device to control digital video. The size of the clay dictates how quickly the video plays; as I play with the Play-Doh there's a direct cause and effect reaction from the video; the bigger the surface area of clay, the quicker the video plays and vice versa.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/playdoh\/238b31bacc-1472158609\/play-doh-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/playdoh\/238b31bacc-1472158609\/play-doh.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/nothingthere","title":"Nothing There","date":"1088640000","filters":"data time","excerpt":"This is what silence looks like","text":"An extension of the Cinema Redux project but this time making use of the soundtrack within the movie.\n\nFor the movie The Man Who Wasn't There, the depth of each frame is dictated by the amount of sound present when that frame is placed onto the canvas. The result is a visual representation of the silences and pauses within the film.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/nothingthere\/49bc9554e5-1472158533\/33_manwhowasntthere-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/nothingthere\/49bc9554e5-1472158533\/33_manwhowasntthere.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/dontlooknow","title":"Slit Scan: Don't Look Now","date":"1078099200","filters":"data time","excerpt":"Haunting images formed from simple processing","text":"I ran Nicolas Roeg's 1973 film Don't Look Now through a simple slit-scan program written in Processing and saved the resultant frames. A small selection of some of the befittingly eerie images are shown here.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/dontlooknow\/cb3a117563-1472157847\/35_aah-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/dontlooknow\/cb3a117563-1472157847\/35_aah.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/snowglobe","title":"Snow Globe Memories","date":"1078099200","filters":"interface memories hack electronic plastic","excerpt":"A physical interface to past memories","text":"We often surround ourselves with objects from our past\u2014souvenirs from trips we've been on, photographs of places we've been and people we've met. These things often make a house into a home and allow us to create physical and visual signposts of who we are not only for visitors but equally for ourselves. Yet more and more these time based artefacts are becoming digital, buried in the cloud or on huge faceless harddrives. What are we losing by digitising so many of our memories that used to be so easy to lay out on the sideboard, or do the benefits of digital storage and transmission outway the need for physical ornaments?\n\nMaybe there could be a way to bring the two together and create physical representations of digital memories. In this proof of concept, shaking a snow globe of New York reveals digital images taken on a trip to the big apple. You could imagine this idea would be better realised with cheap RFID tags and a custom made shelf with a built in screen which could be linked to your flickr account or twitter stream.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/snowglobe\/9d4b63d367-1493655986\/000_snowglobe-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/snowglobe\/9d4b63d367-1493655986\/000_snowglobe.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/sonicpainting","title":"Sonic Painting","date":"1078099200","filters":"data time pixels","excerpt":"Creating a painting from sound input","text":"I have a problem with many so called music visualisers; I feel they're often divorced from the music they're supposed to be making visual\u2014crazy psychedelic patterns zapping around the screen for a gentle song about heartbreak for instance doesn't communicate anything. And why are all these visualisations always animations? What about making something more permanent, like a finished painting?\n\nSo this piece attempts to make a painting purely from the sound frequencies being output from Damien Rice's Cannonball. When the track finishes you have in front of you a visual representation of that song that you could easily print and hang on your wall.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/sonicpainting\/1c146d64b2-1472158798\/sonic-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/sonicpainting\/1c146d64b2-1472158798\/sonic.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/cinema-redux","title":"Cinema Redux","date":"1072915200","filters":"time paper","excerpt":"Creating a visual fingerprint of a movie","text":"Created in 2004 and acquired for the MoMA permanent collection in 2008, Cinema Redux creates a single visual distillation of an entire movie; each row represents one minute of film time, comprised of 60 frames, each taken at one second intervals. The result is a unique fingerprint of an entire movie, born from taking many moments spread across time and bringing all of them together in one single moment to create something new. \n\n>Film students, academics and obsessives with time on their hands may use Dawes's grids to postulate new theories about the language of film.\n\u2014 John Walters, The Guardian<\/a>\n\nCinema Redux is a registered trademark of Brendan Dawes.<\/small>","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/cinema-redux\/21ebf154ba-1756393164\/000_vertigo-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/cinema-redux\/21ebf154ba-1756393164\/000_vertigo.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/postcard","title":"Postcard from New York","date":"1051747200","filters":"data interface pixels","excerpt":"A personal note from NYC","text":"I still remember the first time I came to the New York and thinking \"wow, this stuff is all real\". That fascination and love for NYC still holds true and I never tire of visiting what is for me the greatest city in the world.\n\nThis piece was something I made pretty much for myself, as a kind of postcard to some of the things I loved at the time.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/postcard\/6380458ff9-1472158675\/postcard-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/postcard\/6380458ff9-1472158675\/postcard.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/hitchcock","title":"Hitchcock Filmography","date":"1020211200","filters":"interface data","excerpt":"A tool to explore Hitchcock's movies","text":"Originally created for a BD4D event in London, this creates a timeline of Alfred Hitchcock's movies using birds on a telegraph wire as a metaphor. Decades and key actors can be filtered, making the irrelevant birds fly away, whilst scrubbing the date marks reveal the dates being pecked into the canvas.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/hitchcock\/a5ea378190-1472158247\/hitch-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/hitchcock\/a5ea378190-1472158247\/hitch.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/dragslidefade","title":"Drag Slide Fade","date":"993945600","filters":"opinion physical","excerpt":"Code for designers","text":"My first book authored by myself, Drag Slide Fade, Flash Actionscript for Designers was one of the first actionscript books to talk about coding for designers and attempted to help non-coders understand the power and beauty of code.\n\n>What can I say, this book just blew me away. It easily sits next to Hillman Curtis' book as a must have for any Flash Designer's shelf. For the first time someone was able to really explain and interest me further into the nature of programming and more specifically, Actionscript. \n\u2013 Amazon.com reviewer\n\nHopelessly outdated now as the language has evolved so much, but hopefully the attitude and the concepts I talk about still hold true.\n\nFind out more on [Google Books](https:\/\/www.google.co.uk\/books\/edition\/Flash_ActionScript_for_Designers\/fdgFtr_NQOUC?hl=en)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/dragslidefade\/6b727fd81a-1472158045\/16_dsc0111-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/dragslidefade\/6b727fd81a-1472158045\/16_dsc0111.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/proximity","title":"Proximity Based Sound","date":"988675200","filters":"interface pixels audio","excerpt":"Things become louder the nearer you are to them","text":"Proximity, how near one thing is to another, can be a powerful construct especially within interface design. Here two properties are effected by the relationship of the mouse and the object: the frame rate of the footage, and the volume of the sound effects.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/proximity\/e426cb9623-1472158695\/sound-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/proximity\/e426cb9623-1472158695\/sound.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/newmasters","title":"New Masters of Flash","date":"962409600","filters":"opinion paper","excerpt":"The shape of things to come","text":"Published in 2000, New Masters of Flash was as ground breaking as it was heavy. Featuring several designers who were working with this exciting new thing called Flash (including myself), the book was made up of tutorials together with essays on design and interviews with the authors.\n\nIt's fair to say it was the first of its kind and even though there were two more New Masters books that followed, they never really felt as significant as the original.\n\n(link:http:\/\/books.google.com\/books?id=IdBmGDpJxVQC&q=new+masters+of+flash&dq=new+masters+of+flash&hl=en&ei=swOnTNDFEoWDOrblsMgM&sa=X&oi=book_result&ct=result&resnum=1&ved=0CDAQ6AEwAA text: New Masters on Google Books)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/newmasters\/d360390fe0-1472158434\/24_dsc0128-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/newmasters\/d360390fe0-1472158434\/24_dsc0128.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/chomsky","title":"Chomsky Space","date":"949363200","filters":"interface pixels","excerpt":"Manipulate the message, manipulate the interface","text":"Rotate the interface and different audio from Noam Chomsky will come into focus. Pull each node further away from each other and you can focus on a particular audio sound bite. As you rotate the structure different audio \u2013 together with the typography \u2013 may peek your interest.","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/chomsky\/8e54e32f37-1472157653\/chomsky-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/chomsky\/8e54e32f37-1472157653\/chomsky.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/psychostudio","title":"Psycho Studio","date":"920246400","filters":"interface time web pixels","excerpt":"Edit your own version of the infamous shower scene","text":"Back in 1999, whilst exploring the capabilities of programming in Flash 4, I made a kind of video editor that I called Psycho Studio. This little app allowed you to edit the shower scene from Hitchcock''s classic film Psycho and to save your efforts into a gallery.\n\nWhen I look at the code now, well, it''s bad. It's full of workarounds and hacks to actually get it to work - remember this was before you could do video in Flash. But the point is it still works and still delivers an entertaining experience. It was even nominated for a Webby.\n\nOccasionally I think about doing a complete rewrite but the thing is, what's the point? All these years later it's still going strong.\n\n(link: http:\/\/www.psychostudio.tv\/ text: psychostudio.tv)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/psychostudio\/4f71e67959-1472158698\/15_psychostudio-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/psychostudio\/4f71e67959-1472158698\/15_psychostudio.jpg"},{"url":"https:\/\/brendandawes.com\/projects\/saulbassontheweb","title":"Saul Bass on the Web","date":"896659200","filters":"interface web","excerpt":"Homage to legendary graphic designer","text":"For me this is where it all began. I've always found the best way to learn a new thing is to have a project to work on. So when I was playing around with this thing called Flash I needed a theme to use, a project to make. Born from my love of film titles I chose the legendary Saul Bass as my subject.\n\nThe idea of the site was to use Saul Bass motifs to inform the design, without the technology being noticed. For that reason there's no traditional Flash \"loading\" messages instead I almost celebrate the loading of a section and treat the loading progress typographically, as if it's part of a title sequence. I also make a lot of the transition from one state to another. Transitions are always an important part of any design.\n\nWhilst I don't update this site anymore I'm still very proud of it. It's not perfect, and there are bits of design that now make me cringe, but it led to many other things from a career point of view and for that reason alone I'll always have a special place in my heart for this little red rectangle.\n\n(link: http:\/\/www.saulbass.tv\/ text: www.saulbass.tv)","image":"https:\/\/brendandawes.com\/media\/pages\/projects\/saulbassontheweb\/5d7ff69c53-1472158702\/13_google-chromescreensnapz002-100x100-crop-q50.jpg","main_image":"https:\/\/brendandawes.com\/media\/pages\/projects\/saulbassontheweb\/5d7ff69c53-1472158702\/13_google-chromescreensnapz002.jpg"}]