Brendan Dawes
The Art of Form and Code

This site documents my continuing fascination for making computer-based work using generative and automated systems to create objects which exist digitaly, physically and sometimes both.

Find out more about me and feel free to get in touch.

Explore the work: data / electronic / web / paper / plastic / pixels / iot / interface / time / memories / everything

Browse the complete archive or explore my process blog.

Elsewhere you can find me on Instagram or Mastodon and Discord.

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Produced for Use — Limited edition physical objects.

Represented by Gazelli Art House.

Mar 24 2024 Blog /  

That Was The Week That Was — 24th March 2024

Feb 22 2024 News /  

Featured in On NFTs – a historical survey of NFTs from Taschen

Jan 18 2024 News /  

World Premiere of ENO at the Sundance Film Festival

Apr 20 2024 Screening / London  

UK Premiere of ENO

May 1 2024 Screening / New York  

New York Premiere of ENO

May 10 2024 Screening / San Francisco  

SF Bay Area Premiere of ENO

May 23 2024 Talk / Milton Keynes  

All Flows

May 23 2024 Screening / Chicago  

Chicago Premiere of ENO

Available to collect /  

Collisions Volume 2

Available to collect /  

Persian Dreams

Available to collect /  

You Me and the Machine

Descendants
An imagined digital robot collection
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Ode to Valentina
A tribute to female pioneers in the field of psychedelic medicine.
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Persian Dreams
AI-driven figurative and abstract works recount the golden age of Persia
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Passengers BER
Revealing the silence of the pandemic through Berlin's passenger traffic
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Press Any Key To Escape
Real-time patterns inspired by a former work-life
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Three Steps Forward
A collaboration with Jazz pianist Emmet Cohen
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Infinite Glimpses
Generating infinite compositions from a month of desktop screen captures
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16-Bit Machine Dreams
The video game trilogy concludes
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Cashier Number One Please
Third in the Oblivious series
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Remnants
A second collaboration with Charlotte Edmonds and Logan Nelson
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Digital Baroque: La Primavera
Baroque inspired digital sculpture
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Unexpected Item In The Bagging Area
Second in the Oblivious series
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Passengers LHR
Second in the Passengers series
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Passengers SZX
The Pandemic As Seen Through Airport Passenger Traffic
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AI 2041
Sci-fi inspired release for TRLab
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8-Bit Machine Dreams
8-bit video console games as sculptural souvenirs
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Frequencies
A collaboration with musician Sion Trefor
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The Pandora Variations
A collaboration of music, choreography and generative art as a reaction to the pandemic, inspired by the myth of Pandora
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Satellites
Algorithmic sculptures born from the Apollo 11 moon landing transcript
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Moments
Visualising moments in history captured on film, television or video
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The Opponents
Digital sculptures formed from the 1994 arcade fighting game Tekken
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The Swan
Creating a flowing sculptural form from an iconic ballet performance
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